2021.9.4.468 - Fix for mesh collider generation for extremelly large meshes
Just a small patch for an issue found with generating mesh colliders for very large meshes, which can potentially cause some corruption and issues.
Compatible with previous build, no need to update right away.
[h2]Tweaks:[/h2]
- Added logging for finished gather jobs to help diagnose issue reported by @EvieEternal , GH ##2921)
- Merged Korean locale additions by @MirPASEC
[h2]Bugfixes:[/h2]
- Fixed extremelly large meshes (with more than 16M triangles) trying to compute mesh colliders, resulting in exceptions and errors due to exceeding the maximum buffer size of the acceleration structure (found in a report log from @Enverex, GH #2914)
-- It's not recommended to have mesh colliders this enormous, as it'll use several GB of memory alone for the acceleration structure
-- In the future we'll likely use auto-decimation for such meshes so they can still be interacted with

Compatible with previous build, no need to update right away.
[h2]Tweaks:[/h2]
- Added logging for finished gather jobs to help diagnose issue reported by @EvieEternal , GH ##2921)
- Merged Korean locale additions by @MirPASEC
[h2]Bugfixes:[/h2]
- Fixed extremelly large meshes (with more than 16M triangles) trying to compute mesh colliders, resulting in exceptions and errors due to exceeding the maximum buffer size of the acceleration structure (found in a report log from @Enverex, GH #2914)
-- It's not recommended to have mesh colliders this enormous, as it'll use several GB of memory alone for the acceleration structure
-- In the future we'll likely use auto-decimation for such meshes so they can still be interacted with


