2021.9.21.357 - Session crash fix, dynamic bone chain & skin mesh baking fixes
Hello everyone! Pushing a small patch with some important bugfixes, notably one causing a session crash, so it doesn't have to wait on other things.
Unfortunately it's not compatible with previous build since some binary encoding was changed. I've thrown in a few extra bugfixes for a good measure though!
[h2]Tweaks:[/h2]
- Merged Russian locale tweaks by @Shadow Panther [RU/EN, UTC+3]
[h2]Bugfixes:[/h2]
- Fixed exception in FocusManager when disposing world while there's an active focus or when the dispose happens in a network sync phase (found in a log from @Shadow Panther [RU/EN, UTC+3])
- Fixed encoding/decoding of Uri datatype in some cases causing corruption of the data stream, resulting in session crash (reported by @Shadow Panther [RU/EN, UTC+3], @josh fluffy the helpful husky, @jeana, @bigtin and @HentaiGames, GH #3048)
- Fixed DynamicBonePlayerColliders being ignored, resulting in custom dynamic player colliders not working properly (reported by @Shifty | Quality Control Lead, GH #3028)
- Fixed skinned meshes without any bones failing to bake to a static mesh (reported by @Aetoriz and @orange, GH #3020)

Unfortunately it's not compatible with previous build since some binary encoding was changed. I've thrown in a few extra bugfixes for a good measure though!
[h2]Tweaks:[/h2]
- Merged Russian locale tweaks by @Shadow Panther [RU/EN, UTC+3]
[h2]Bugfixes:[/h2]
- Fixed exception in FocusManager when disposing world while there's an active focus or when the dispose happens in a network sync phase (found in a log from @Shadow Panther [RU/EN, UTC+3])
- Fixed encoding/decoding of Uri datatype in some cases causing corruption of the data stream, resulting in session crash (reported by @Shadow Panther [RU/EN, UTC+3], @josh fluffy the helpful husky, @jeana, @bigtin and @HentaiGames, GH #3048)
- Fixed DynamicBonePlayerColliders being ignored, resulting in custom dynamic player colliders not working properly (reported by @Shifty | Quality Control Lead, GH #3028)
- Fixed skinned meshes without any bones failing to bake to a static mesh (reported by @Aetoriz and @orange, GH #3020)


