0.8.18.27742 - Touchable events node, in-game server status, online user count
Touchable events node, in-game server status and online user count and some other tweaks and additions. Still focusing mostly on the text rendering stuff, it's getting close!
[h2]New features:[/h2]
- Added "TouchableEvents" node which allows getting raw touch/hover events in LogiX (based on feedback by @Coffee)
-- Needs to be used with TouchEventRelay under Transform/Interaction)
-- This gives you hover and touch events, touched point, touch type (physical/remote) and touching source (you can get the hand/user from this)
- Added "Online Users" statistic to the dash (suggested by @H3BO3)
- Added cloud server status to the dash in Neos and #active-sessions (suggested by @ohzee)
- Added "DebugHandOffsetCompensation" under Debug to allow for adjusting the hand offset for controllers without skeletal model (for @Shifty)
- Added "IsHovering" and hover/press vibration settings to the Physical Button (requested by @sirkitree and @Turk)
[h2]Tweaks:[/h2]
- Recompiled all shaders with Unity 2019.3 (previously compiled with 2019.2)
- Disabled LibVLC error logging to prevent it from spamming the log files and degrading performance
- Session joiner will now prioritize showing worlds with more active users over less (or headless) (based on feedback by @Turk , @H3BO3 and others)
- Session joinder will now show your own sessions as well (based on feedback by @Nexulan and others)
- Temporary avatar objects will now spawn under special "__TEMP" object to avoid cluttering up the root (based on feedback by @Groxxy)
- Some small optimizations in running touchable events
[h2]Bugfixes:[/h2]
- Added a cleanup for avatar hand objects if the user leaves before they're fully assigned (based on report by @Groxxy and @Turk)
[h2]Couldn't replicate:[/h2]
- Teleporting when using the hand gripping (reported by Rukio and Shifty), I'll need more information on how to replicate this
- Headless worlds don't always show in the friends list if using an account. I cannot replicate this. Could it be specific to running headless on Linux?

[h2]New features:[/h2]
- Added "TouchableEvents" node which allows getting raw touch/hover events in LogiX (based on feedback by @Coffee)
-- Needs to be used with TouchEventRelay under Transform/Interaction)
-- This gives you hover and touch events, touched point, touch type (physical/remote) and touching source (you can get the hand/user from this)
- Added "Online Users" statistic to the dash (suggested by @H3BO3)
- Added cloud server status to the dash in Neos and #active-sessions (suggested by @ohzee)
- Added "DebugHandOffsetCompensation" under Debug to allow for adjusting the hand offset for controllers without skeletal model (for @Shifty)
- Added "IsHovering" and hover/press vibration settings to the Physical Button (requested by @sirkitree and @Turk)
[h2]Tweaks:[/h2]
- Recompiled all shaders with Unity 2019.3 (previously compiled with 2019.2)
- Disabled LibVLC error logging to prevent it from spamming the log files and degrading performance
- Session joiner will now prioritize showing worlds with more active users over less (or headless) (based on feedback by @Turk , @H3BO3 and others)
- Session joinder will now show your own sessions as well (based on feedback by @Nexulan and others)
- Temporary avatar objects will now spawn under special "__TEMP" object to avoid cluttering up the root (based on feedback by @Groxxy)
- Some small optimizations in running touchable events
[h2]Bugfixes:[/h2]
- Added a cleanup for avatar hand objects if the user leaves before they're fully assigned (based on report by @Groxxy and @Turk)
[h2]Couldn't replicate:[/h2]
- Teleporting when using the hand gripping (reported by Rukio and Shifty), I'll need more information on how to replicate this
- Headless worlds don't always show in the friends list if using an account. I cannot replicate this. Could it be specific to running headless on Linux?






This demonstrates font fallback system. This is using one main font with two fallbacks (one for the Czech letters and one for Japanese). The system will automatically search the fallback fonts when a glyph is missing from the main one.
This demonstrates ability to select different fonts within the text using markup. The system automatically combines the different glyph metrics on a single line.
Using different alignment method for different parts of the text.



