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Blackshift News

Update 2.4.5 Released

Bug Fixes:

  • Fixed a bug where if you left the game open for about half an hour, some animations would slow down.
  • Fixed the title screen music not looping properly.
  • Removed a secret entrance from level 3/4 which would end the level if you entered it.
  • Fixed a bug where using "Undo" in the editor wouldn't trigger autosave.
  • Fixed a bug where the circular green "disconnected bridge" model was too high, and it would clip into any items placed on top of it.
  • Fixed a bug where the "complete all levels" achievement could sometimes get awarded early, because it counted secret levels towards the total of 100.


Other Changes:

  • The music now doesn't (usually) stop when you die.

Bug Fixes


1. Fixed a bug where, if you went through the World 6 cave without shooting the thing that lowers all the docking stations, the game would still let you use the World 6 docking station, even though it wouldn't be lowered. This would then let you fly to the other islands, where you'd be stuck because their docks would still be up.

If you're affected by this bug, and stuck on a remote island, then this update should lower the docks for you so you can continue playing.

2. Fixed a bug where some of the music for a late-game secret event would play when it shouldn't, and not stop.

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Update 2.4.2 Released

  • Fixed a bug where explosions would erase opened colour-doors.
  • Fixed a bug where items could be picked up and dropped while sliding on slippery floors. This is an old bug that was fixed ages ago, but I broke it again in version 2.4.0. Hopefully it can stay fixed now.

Update 2.4.1 Released

  • Fixed a bug where the game could crash when leaving one of the secret-related areas.
  • Fixed a bug that made it impossible to get a secret item in level 9/6.
  • Made it easier to get a secret item in level 9/9.
  • Fixed a bug in the World 10 cave where if you lowered one of the barriers and quickly rushed out of the level, the game sometimes wouldn't save that you had lowered it.
  • Fixed a bug where the silicon detector would sometimes fail to create the particle effect showing you when there's silicon on a level, if you had collected some but not all of the silicon on that level.
  • Fixed a bug where the graphic for the secret pink teleport would glitch out under DirectX.