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Blackshift News

Blackshift 2.4.14 Released

[h3]Bug Fixes[/h3]
  • [p]The portable remote control item is now available for use in the editor. To unlock it, complete any Level Pit level with one in it. This was supposed to be in the last release, but a bug stopped it from unlocking.[/p]
  • [p]Fixed a bug where the pictures of levels in the Level Pit would sometimes use the wrong colour scheme, making them look different from the actual levels.[/p]
  • [p]Fixed a bug which could cause replays to desync when touching a save point, resulting in wins not showing up in leaderboards. This was quite rare and only happened on certain levels.[/p]
  • [p]Fixed a bug where the shadows of proximity doors would draw as black squares under OpenGL on Windows 7.[/p]
[h3]Level Pit Changes[/h3]
  • [p]If you hold Alt while watching a replay, you can now watch it at 4x, 8x or 16x speed, or step through it frame-by-frame.[/p]
[h3]Graphical Changes[/h3]
  • [p]Improved how grills look when placed next to deactivated grills.[/p]
  • [p]Made the laser graphics a bit less smoky.[/p]
  • [p]An object in a secret level that was missing a shadow now has a shadow.[/p]
[p][/p]

Blackshift 2.4.13 Released

[h2]Bug Fixes[/h2]
  • [p]Fixed a bug where the lifts in the overworld had stopped working.[/p]
  • [p]Fixed a bug where continuous sounds failed to loop. [/p]
  • [p]Fixed a bug where pausing in the overworld while flying would change the music.[/p]

The Shiny Update

[h3]Performance improvements[/h3]
  • [p]Everybody likes to put “performance improvements” in their release notes, but I really have done quite a lot of optimization this release, and you're likely to see a meaningful difference.[/p]
[h3]Graphical improvements[/h3]
  • [p]Better graphics for pits, lasers, diamonds, and slidey blocks, and minor improvements to various other objects.[/p]
  • [p]Spruced up the title logo a bit.[/p]
[h3] Editor changes[/h3]
  • [p]Some of the items from the secret levels are now available in the Editor after you complete those levels.[/p]
  • [p]The portable remote control item and the deactivated grill are now available in the Editor. To unlock each of these, complete any Level Pit level with that item in it. The deactivated grill is available by right-clicking on a normal grill.[/p]
  • [p]You can now choose your level's appearance and background music from the new "Info" window in the Editor.[/p]
  • [p]Added a bunch of cosmetic floors. [/p]
  • [p]Added some variants of the slippery floor.[/p]
  • [p]You can now place enemies over pits if you like.[/p]
  • [p]The clone machine can now clone almost anything.[/p]
  • [p]You can now right-click on the rolling barrel to change its direction.[/p]
[h3]Level Pit changes[/h3]
  • [p]When you complete a level, your time and score are now optimistically shown right away on the level page and on the leaderboard, without waiting for the server to verify them.[/p]
  • [p]The Search function has been overhauled and might now actually be useful. You can sort and filter by various criteria, and the search box matches on author name as well as level title.[/p]
[h3]Bug fixes[/h3]
  • [p]Fixed a bug where the tile picker in the Editor wasn't usable if the window was too narrow.[/p]
  • [p]Fixed a bug that could cause frame stutters on some hardware.[/p]
  • [p]Fixed the text input boxes being generally janky.[/p]
  • [p]Fixed a bug where the Level Pit Timer would reset to zero when reloading from a save point.[/p]
  • [p]Fixed a bug where flying around in space could cause the sound volume to go funny.[/p]
  • [p]Fixed an audio bug that caused chains of explosions to not sound right.[/p]
  • [p]Fixed the search results in the Level Pit being cleared when returning to them with the back button.[/p]
  • [p]Fixed a bug in the Hall Of Plasma Orbs where the starfield effect would sometimes glitch out.[/p]
  • [p]Fixed some visible pop-in on the main menu background.[/p]
  • [p]Fixed a bug where the dark star doors would sometimes fail to open.[/p]
  • [p]Fixed a bug where the first World 10 cave would sometimes not draw its background terrain.[/p]
[h3]Changes to levels[/h3]
  • [p]Minor layout adjustments to a couple of the World 1 levels.[/p]

The Money Pit Update

[h2]Level Pit Changes[/h2]
  • [p]You can now put silicon crystals in your Level Pit levels.[/p]
  • [p]Collect 100 silicon crystals in the main game to unlock this in the editor.[/p]
  • [p]The leaderboard ranking criteria are now, in order:[/p]
    • [p]Wins where you survive are better than wins where you die[/p]
    • [p]Wins where you get more crystals are better than wins where you get less[/p]
    • [p]Quicker wins are better than slower ones.[/p]
[h2]Graphical Changes[/h2]
  • [p]Improved visual effects for teleports, copiers and silicon crystals.[/p]

Update 2.4.9 Released

[h2]Bug fixes[/h2]
  • Fixed a bug in the Level Pit which could cause replays to desync, resulting in wins not being recorded properly.
  • Fixed a bug where the default WASD movement controls could reappear after you unset them.
  • Fixed a bug in the overworld where gamepad inputs could affect your vehicle even when paused.
  • Fixed a bug where, if you found all four save crystals and used them all in the same level, the game would only think you used three of them, causing glitches and general chaos.

[h2]Gameplay changes[/h2]
  • You can now press escape to bring up the menu even after you die. This fixes a potential softlock in some of the secret levels where you could save right before dying and have no way to recover.

[h2]Graphical changes[/h2]
  • Improved the animation of the conveyor belt when it reverses.

[h2]Mac-specific changes[/h2]
  • The Metal renderer now requires MacOS 10.15+. You can still play with OpenGL on 10.14.