Mobile Empire Official Version Patch Notes(Game archiving will be deleted)
1. Brand new UI Interface
2. Brand new Game Scenes
3. Brand new Character Models
4. New function called Listing: Listed companies will earn additional financing income annually
5. New function called Competitor Acquisition: After being Listed, all competitors can become targets of Acquisition, and successful Acquisitions will yield generous Rewards
6. New “Medal System”. See which Medals will “fall” on your head
7. Six new Achievements
8. Optimized Population Model again: Overall transition is smoother
9. Adjusted Outsource Mode again: The randomness of Profiting will be amplified
10. Adjusted Breakthrough System: Breakthrough Peak Value is moderately decreased
11. Adjusted Intel System: Overall earnings from Intel are increased, and the cost-performance ratio of middle- and late-period advanced Intel are further increased
12. Competitor’s Attack Power is dramatically increased: Phone Sales Volume will dramatically decrease after being attacked
13. Further increased the difficulty of the “Madness Level”
2. Brand new Game Scenes
3. Brand new Character Models
4. New function called Listing: Listed companies will earn additional financing income annually
5. New function called Competitor Acquisition: After being Listed, all competitors can become targets of Acquisition, and successful Acquisitions will yield generous Rewards
6. New “Medal System”. See which Medals will “fall” on your head
7. Six new Achievements
8. Optimized Population Model again: Overall transition is smoother
9. Adjusted Outsource Mode again: The randomness of Profiting will be amplified
10. Adjusted Breakthrough System: Breakthrough Peak Value is moderately decreased
11. Adjusted Intel System: Overall earnings from Intel are increased, and the cost-performance ratio of middle- and late-period advanced Intel are further increased
12. Competitor’s Attack Power is dramatically increased: Phone Sales Volume will dramatically decrease after being attacked
13. Further increased the difficulty of the “Madness Level”