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Wands News

Update 1.4.0.2 now live

With the recent release of our major update 1.4 - Sanctum of Sahir we've since then been hard at work improving on the feedback we've received, not to mention all the extensive QA we've done internally.

Today we're happy to share that we've just now pushed out a new update to all our supported platforms that will vastly improve overall experience. Make sure you update to 1.4.0.2 as soon as possible.

As always, there might be a bit of a delay before you're given the option to update on some of our platforms.

Full patch notes below. See you in The Beyond.

Improvements
  • Our new arena Sanctum of Sahir should now offer a much more smooth experience across all devices
  • Reduced the difficulty of Survival mode
Bug fixes
  • The pausing player can no longer cast spells before their opponent
  • You should no longer encounter invisible opponents when playing in our new arena Sanctum of Sahir
  • The endless loading screen is no more
  • Sometimes the practice hall wouldn't load for the first time, it will now
  • The locked loadout button should not be possible to interact with
  • Acid Cloud now sound as it should again
  • Disc of Antioch should no longer have sync problems
  • Multiple graphical fixes

Update 1.4 - Sanctum of Sahir

New arena, workshop, improved new player experience, unlockable characters, titles, daily rewards.

New features
  • We’ve rebuilt the whole Workshop from the ground up, making it more spacious, streamlining the functionality of the various stations, and adding a bunch of other improvements
  • As part of the rebuild of the workshop, we’ve gone ahead and added a short tutorial to help new players get started with the basics of the game
  • A new arena has been discovered in The Beyond: Sanctum of Sahir. This map features 3 separate sections that the duel will progress through as a sandstorm and deadly poison sweep across the map. The battle begins outside a grand temple and ends within the burial chamber of a long forgotten king
  • New wand: Scarab of Sahir
  • You will now receive Spell Tokens for every level between 2-20, and 1 as part of the new game introduction. This will allow you to have every spell unlocked at level 20. Additionally, you will now gain 100 dust for the first match you play every day, the first match you win every day, and for every level beyond 20
  • The mask and outfit cosmetic items from before 1.4 have been replaced with 10 new unique characters. PLEASE NOTE: With the release of 1.4 all of the items in your inventory will be converted to the amount of dust it would have cost to craft them previously. That dust can be immediately spent to unlock the new items available in the workshop. If you had everything before 1.4 you will be able to unlock all of the new content with the update
  • New animations, including new casting animations and a unique animation for each character
  • Improved UX when unlocking spells and items
  • Unlockable titles that players can select from to be displayed by their name
  • Easier access to Explore Arenas via the portal
Bug fixes
  • Fixed issue where preferred wand grip wouldn't be saved and set properly
  • Fixed issue with hit response, both for reticle and opponent color flash
  • Disc of Antioch always bounce 5 times
  • Enemy teleportation trail not visible
  • Direct hits with Disc of Antioch inflict 0 damage
  • Shield does not block Twins projectiles

Patch 1.3.9 Now Live

Fresh out the Wands factory, we’ve just released our new update 1.3.9. With this update there’s several performance improvements, balance changes and bug fixes.

Improvements
  • Improved network sync for Flaming Phoenix
  • Major performance improvements for spell casting
Game balancing
  • Reduced cast cost for Cerberus collars from 35 to 25 mana and reduced time from 10 to 8 seconds
  • Reduced cast cost for Skull Specter from 35 to 30
Bug fixes
  • Players can no longer get hit during teleportation
  • Dragon’s Breath can no longer deal damage through shields
  • Fixed bug where more than 2 twins could be active at the same time
  • Splash damage doesn’t pass through solid objects anymore
  • Elevator speed on Aspis Prison now the same throughout the match

Patch 1.3.7 Now Live!

Patch 1.3.7 is now live, and adds several new features and updates, including two new spells; Chilling Clutch and Skull Specter. Along with this we're introducing an update to the ranking system. We've also spent some time on improving Wands for new players. For all the information, continue reading below.

New features
  • New rating system
    • We're introducing a new rating system for our leaderboards where you'll be able to see your global ranking, as well as your ranking for the current season. This should make things more interesting for seasoned players interested in keeping track of their lifetime ranking, among other things.
  • Banners in Lobby
    • Who doesn't love banners? Based on your ranking the current season you will see your banner evolve, and evolve they will! We've been hard at work designing some very beautiful banners. Enter the beyond and start wielding your wand, defeat your opponents and start seeing how your banner will change.
New spells
  • Chilling Clutch
    • Shoots an icy claw that slows its victim's mana regeneration by 50% for 10 seconds.
  • Skull Specter
    • Summons an ally that when reaching a tile shoots one projectile at its nearest enemy.
 
Balancing
  • Slightly reduced maximum speed of Devil's Spit.
  • Updated spell descriptions to be more accurate.
  • Improvement to Dragon's Breath effect / damage correlation.
Improvements
  • New lobby UI.
  • Updated graphics for spell select table in Workshop.
  • Improved context sensitive graphics in the Workshop to help ease new players into the game.
  • Basement (Shooting Range) can now be directly accessed from the Portal.
Bug fixes
  • Spell is selected correctly even after quick joystick movement after a charged spell release.
  • Fixed issue where Flaming Phoenix would target opponent's tile rather than opponent.
  • Fixed issue where wand aim and reticle would render on top of fade sphere.
  • Fennec no longer pops outside of the portal.
  • Disc of Antioch now has the correct select sfx.
  • Disc of Antioch no longer deals damage through shields.

Patch 1.3.7 Now Live!

Patch 1.3.7 is now live, and adds several new features and updates, including two new spells; Chilling Clutch and Skull Specter. Along with this we're introducing an update to the ranking system. We've also spent some time on improving Wands for new players. For all the information, continue reading below.

New features
  • New rating system
    • We're introducing a new rating system for our leaderboards where you'll be able to see your global ranking, as well as your ranking for the current season. This should make things more interesting for seasoned players interested in keeping track of their lifetime ranking, among other things.
  • Banners in Lobby
    • Who doesn't love banners? Based on your ranking the current season you will see your banner evolve, and evolve they will! We've been hard at work designing some very beautiful banners. Enter the beyond and start wielding your wand, defeat your opponents and start seeing how your banner will change.
New spells
  • Chilling Clutch
    • Shoots an icy claw that slows its victim's mana regeneration by 50% for 10 seconds.
  • Skull Specter
    • Summons an ally that when reaching a tile shoots one projectile at its nearest enemy.
 
Balancing
  • Slightly reduced maximum speed of Devil's Spit.
  • Updated spell descriptions to be more accurate.
  • Improvement to Dragon's Breath effect / damage correlation.
Improvements
  • New lobby UI.
  • Updated graphics for spell select table in Workshop.
  • Improved context sensitive graphics in the Workshop to help ease new players into the game.
  • Basement (Shooting Range) can now be directly accessed from the Portal.
Bug fixes
  • Spell is selected correctly even after quick joystick movement after a charged spell release.
  • Fixed issue where Flaming Phoenix would target opponent's tile rather than opponent.
  • Fixed issue where wand aim and reticle would render on top of fade sphere.
  • Fennec no longer pops outside of the portal.
  • Disc of Antioch now has the correct select sfx.
  • Disc of Antioch no longer deals damage through shields.