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Wands News

Patch 1.3.7 Now Live!

Patch 1.3.7 is now live, and adds several new features and updates, including two new spells; Chilling Clutch and Skull Specter. Along with this we're introducing an update to the ranking system. We've also spent some time on improving Wands for new players. For all the information, continue reading below.

New features
  • New rating system
    • We're introducing a new rating system for our leaderboards where you'll be able to see your global ranking, as well as your ranking for the current season. This should make things more interesting for seasoned players interested in keeping track of their lifetime ranking, among other things.
  • Banners in Lobby
    • Who doesn't love banners? Based on your ranking the current season you will see your banner evolve, and evolve they will! We've been hard at work designing some very beautiful banners. Enter the beyond and start wielding your wand, defeat your opponents and start seeing how your banner will change.
New spells
  • Chilling Clutch
    • Shoots an icy claw that slows its victim's mana regeneration by 50% for 10 seconds.
  • Skull Specter
    • Summons an ally that when reaching a tile shoots one projectile at its nearest enemy.
 
Balancing
  • Slightly reduced maximum speed of Devil's Spit.
  • Updated spell descriptions to be more accurate.
  • Improvement to Dragon's Breath effect / damage correlation.
Improvements
  • New lobby UI.
  • Updated graphics for spell select table in Workshop.
  • Improved context sensitive graphics in the Workshop to help ease new players into the game.
  • Basement (Shooting Range) can now be directly accessed from the Portal.
Bug fixes
  • Spell is selected correctly even after quick joystick movement after a charged spell release.
  • Fixed issue where Flaming Phoenix would target opponent's tile rather than opponent.
  • Fixed issue where wand aim and reticle would render on top of fade sphere.
  • Fennec no longer pops outside of the portal.
  • Disc of Antioch now has the correct select sfx.
  • Disc of Antioch no longer deals damage through shields.

Patch 1.3.7 Now Live!

Patch 1.3.7 is now live, and adds several new features and updates, including two new spells; Chilling Clutch and Skull Specter. Along with this we're introducing an update to the ranking system. We've also spent some time on improving Wands for new players. For all the information, continue reading below.

New features
  • New rating system
    • We're introducing a new rating system for our leaderboards where you'll be able to see your global ranking, as well as your ranking for the current season. This should make things more interesting for seasoned players interested in keeping track of their lifetime ranking, among other things.
  • Banners in Lobby
    • Who doesn't love banners? Based on your ranking the current season you will see your banner evolve, and evolve they will! We've been hard at work designing some very beautiful banners. Enter the beyond and start wielding your wand, defeat your opponents and start seeing how your banner will change.
New spells
  • Chilling Clutch
    • Shoots an icy claw that slows its victim's mana regeneration by 50% for 10 seconds.
  • Skull Specter
    • Summons an ally that when reaching a tile shoots one projectile at its nearest enemy.
 
Balancing
  • Slightly reduced maximum speed of Devil's Spit.
  • Updated spell descriptions to be more accurate.
  • Improvement to Dragon's Breath effect / damage correlation.
Improvements
  • New lobby UI.
  • Updated graphics for spell select table in Workshop.
  • Improved context sensitive graphics in the Workshop to help ease new players into the game.
  • Basement (Shooting Range) can now be directly accessed from the Portal.
Bug fixes
  • Spell is selected correctly even after quick joystick movement after a charged spell release.
  • Fixed issue where Flaming Phoenix would target opponent's tile rather than opponent.
  • Fixed issue where wand aim and reticle would render on top of fade sphere.
  • Fennec no longer pops outside of the portal.
  • Disc of Antioch now has the correct select sfx.
  • Disc of Antioch no longer deals damage through shields.

Patch 1.3.6

New spells, dynamic environments, in-game events and more makes this patch one of the biggest updates to Wands yet!

New Features
- Introducing dynamic environments
- Introducing In-game events
- Added prompt when playing against a developer

New Spells
- Disc of Antioch
- Cerberus Collars

- Improvements
- New vfx and sfx for Hail of Death
- Removed muffled sfx when you’re low on health
- Improved distinction between colors on the wand mana bar
- New effect on health pickups when you’re cursed
- Replaced red/blue screen flashes with less aggressive fade
- Survival spell selection UI cleanup

Game Balancing
- Acid Cloud now destroys Twins
- Summoned spells no longer rotate when imprisoned but they can fire
- Phoenix costs more mana (35) and does more damage (15-30)

Bug Fixes
- Tile based spells are now more stable
- Fixed bug where more than one player could enter a room
- Fixed bug where match countdown wouldn’t start
- Starting Survival after pressing continue will reset HP and Mana properly
- Hulk lightning strike visuals will now display even if they kill you
- Fixed bug where your opponent’s wand would appear backwards for Android players
- Fixed bug where if you died when casting Calcite Shield in survival, it wouldn’t disappear

PC
- When walking outside tile area in survival, the enemies will now target your collider

Patch 1.3.6

New spells, dynamic environments, in-game events and more makes this patch one of the biggest updates to Wands yet!

New Features
- Introducing dynamic environments
- Introducing In-game events
- Added prompt when playing against a developer

New Spells
- Disc of Antioch
- Cerberus Collars

- Improvements
- New vfx and sfx for Hail of Death
- Removed muffled sfx when you’re low on health
- Improved distinction between colors on the wand mana bar
- New effect on health pickups when you’re cursed
- Replaced red/blue screen flashes with less aggressive fade
- Survival spell selection UI cleanup

Game Balancing
- Acid Cloud now destroys Twins
- Summoned spells no longer rotate when imprisoned but they can fire
- Phoenix costs more mana (35) and does more damage (15-30)

Bug Fixes
- Tile based spells are now more stable
- Fixed bug where more than one player could enter a room
- Fixed bug where match countdown wouldn’t start
- Starting Survival after pressing continue will reset HP and Mana properly
- Hulk lightning strike visuals will now display even if they kill you
- Fixed bug where your opponent’s wand would appear backwards for Android players
- Fixed bug where if you died when casting Calcite Shield in survival, it wouldn’t disappear

PC
- When walking outside tile area in survival, the enemies will now target your collider

Patch 1.3.5 has arrived

For more information and discussion join us at our Discord server discord.gg/wands . In this patch we have made the following changes:


New features

New boss type in survival


Improvements

Players can now take damage in Exploration mode, when hp reaches 0 the arena is reset as in the Basement
Pause functionality has been rewritten to be more stable
Due to feedback from our players regarding our EULA, we've made improvements to make it more user friendly


Game balancing

Removed initial cost of Calcite shield (survival)


Bug fixes

Match stats are now updated properly in the Lobby
Match music is no longer played in the Basement
Matches are now labeled correctly as Ranked or Casual in the Portal
Character wands are now correctly attached to their hands in the Arena
Fail safes added to make sure you don't get stuck in an Arena due to your opponent leaving