Steam Build Updated: Opulent Owl 1.1.2
Steam Build Updated: Opulent Owl 1.1.2
- Arcs weight increased by +10
- Run and walk boost from Arcs static lowered to +35 +15 (compared to the +80, +25)
- Timers that stop Arc from spamming projectiles lowered from 1.8 to .6
- Added a slow down on Arcs dtilt (fixing a bug where he could dtilt off the ledge)
- Arc jab 2 min kb raised, angled lower
- Arc nair min kb raised
- Rearranged Luna nspecial movement to try to make it feel more natural
- Prazon Jab 4 hitbox and movement implemented (although is near impossible to pull out in combo, until jab rework)
- Prazon Dsmash values changed (kills at 110 now vs 70 before)
- Prazon Ftilt min kb raised
- Prazon Uair strong hit max kb raised (to allow it to kill)
- Prazon nair min kb on launch raised
- Prazon Fsmash min kb raised
- Prazon smash charging frames raised to standard of 9
- First pass putting tumble on most moves at varying percents on all characters
- Fixed Bot Spike Bouncing when grounded
- Improvements to Bot Recovery
- Improvements to Bot Movement
- Improvements to Bot decision making
- Improvements to Jab3 on Daxter and Luna
- Fixed some issues with special attacks on scaffolds/platforms
- Moving platform on seaside steppe
- Moving platforms on Astral Abyss
- Training mode with no Bot AI except recovering off stage (first pass)
- Acceleration adjustments all around
- Air control added .5 to compensate for less acceleration
- Arcs static gain now adds + Air control (+0.05) merge might have deleted this
- Adjustments to Directional Influence
- Added Lunas new animations (get up att, laying, shocked, Dsmash charging, helpless fall, nose on spot dodge)
- made Luna go into heavy landing lag after helpless
- Standardised all get up attack (to 7 frames)
- air dodge max speed reduced from 500 to 400, control move speed reduced from 100 to 50
- Ground friction on wave dashes from 0.05 to 0.1
- Fixed Idona allignment problems (fall, dbl jump, fair, helpless fall)
- min kb on nair, usmash and fsmash increased on Idona
- Added 40 mass and 0.02 air control to all characters
- Gave Luna Uspecial proper hitboxes (feels great with clashes)
- Luna dspecial now has proper source view (sprite placement)
- fixed multihit problem on Luna nspecial and Daxter Usmash
- Dax Uair min kb/base kb up