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Super Powered Battle Friends News

Steam Build Updated: Opulent Owl 1.1.0

  • Fixed jabs causing infinite flinch
  • Lunas jab1 has more endlag
  • Lunas jab2 has more endlag
  • Lunas fsmash has more endlag
  • Lunas Nspecial has less endlag
  • Luna is a bit heavier
  • Lunas Fspecial is a bit smoother
  • Lunas Upspecial has super armour and was missing hurtboxes but now has them
  • Arcs jabs have more end frames
  • Arcs charged Upspecial is fixed since it wasn't launching properly
  • Daxters Upspecial has super armour on startup
  • Paused HUD should cover whole screen on resolutions 1920x1080+
  • Title screen introduced
  • Changed first LOA frame on Lunas Nspecial
  • Idonas Uspecial no longer has super armour
  • You can now back out of the options menu with backspace or top button on gamepad and it won't reset the main menu
  • Seaside steppe is receiving a makeover
  • All local players can now trigger transition to stage screen and select the stage

Welcoming our new team member!

We'd like to officially announce and welcome James Nye in joining the team as a Full Partner.

He brings a suite of expertise in Unreal Engine to SPBF with his unique experience with AI, VR, and Game Design.

Welcome James to the Super Powered Battle Team!

ːlunar2019piginablanketː

-Prazon

Steam Build Updated: Opulent Owl 1.0.9 - Announcing our first Voice Actor!

We’d like to officially announce Aimee Smith as our Voice Actor who is bringing life to Idona and Luna! As we work with more voice actors to get more of our characters voiced you’ll notice them making sounds when they are hit, do certain actions or fall off screen! Eventually we’ll be creating a simple taunt mechanic that will include some more voice lines as well.

You’ll get a first glimpse of Idona and Luna’s new voices once you’ve downloaded the next update!

As always don't forget to join our Discord and follow us on Twitter to stay up to date on news, sales and events or subscribe to our mailing list on our Website



  • Team Battle is here! Press the Theme button to switch teams in Team Battle!
  • You can now select color themes for A.I!
  • Multihit moves have been upgraded! They perform much better now
  • The timer that determines when jabs reset is now reset on each sequential jab
  • Tumble was only coming out of reeling but now different hitboxes can activate it at unique percentages
  • Hitboxes can now have their own impact sounds
  • Luna now has a voice! Voice acted by Aimee smith
  • Idona now has a voice! Voice acted by Aimee smith
  • Fixed Infinite shocks that could occur against opponents of Arc
  • Rewrote how we handle movement during abilities and attacks
  • All local players can press start to go to stage screen and pick a stage
  • increased Idonas airdodge frame count by 1 so it matches the rest of the cast.
  • Fixed lunas Nspecial on ground coming out right after a jump press causing it to fail when landing instantly
  • Airdodges are now linear movements instead of having gravity applied and being a burst
  • Fixed data loss that was happening when projectiles hit players
  • Some animations that were missing minor details have been cleaned up on Luna, Daxter, Idona
  • Updated Dark Rossa's preview and button



Steam Build Updated: Opulent Owl 1.0.8 Hotfix 2

  • Updated animations for Daxter's run, walk, back air, down air, up air, forward tilt, jabs 1, 2 and 3
  • Fixed Prazon's portrait on character screen and in-game HUD not displaying themes properly
  • Increased cap on spikebounces, and changed hitbox values respectively
  • Added autolink hitboxes for the following moves; Arc's forward air, up air. Daxter's down air. Prazon's neutral air, dash attack. Idona's up air, dash attack, down smash.
  • Increased max KB, and KB scaling for Arc up air, forward air, Prazon forward smash, forward air.
  • Decreased Max KB for Prazon's down smash
  • Added extra hitboxes on Daxter's dash attack and forward special (to make the move feel more immediate on impact)
  • Minor movement changes to Arc's jump, as well as Prazon's frictions and run speed
  • Minor bug fixes
  • Various minor hitbox changes

Introducing our latest Battle Friend!

Introducing Idona




Idona is now in an early playable form in our Early-Access build!

We're excited to flesh her out as a character and polish up her moveset, while our team of 4 work hard to bring her to a more complete state one of us is working hard at giving our rather lackluster A.I a complete makeover.

The bots have been reworked from the ground up and are going to continue to improve thanks to our friend VidyaJames/PotatoFaceJames

Click that link to see a little peek at our new main menu featuring random bot battles!



As work continues to improve and further the development of Super Powered Battle Friends we start looking towards the next upcoming Battle Friend

Say Hello to Theodore




Our first official heavy character is soon making an appearance. You can catch glimpses of Theodore in our Discord so be sure to join ASAP and get the latest information straight from the 4 developers who make up our team! If you haven't already joined our Early-Access players be sure to Wishlist & Follow to stay up-to-date with our news and to get a heads up when we next go on sale!