The glorious day of The Lake has arrived!

Rusty Lake Paradise is now available on Steam!
We probably lost you already...but below you can find a recap of the journey and a big thanks to all who helped us!
We always forget how much work there is in the last weeks before release. We literally spent our last weeks as cave man, finalizing the game as perfect as it can be and now it’s finally released worldwide! The last 10 months has been an incredible ride with lots of ups and downs. This is by far the most ambitious and difficult game we ever made..
It started with a small idea back in March, but it became a way bigger project than we thought. Changing the gameplay, choosing an island as environment, incorporating the ten plagues as a theme for each level, creating the overall storyline, making the connections with the family members and the protagonist, linking it with the overal Rusty Lake narrative, creating more than 100 puzzles and 50 achievements… this is just a small overview of what we have been doing and it was all a very big challenge. We couldn’t have done with the help of others. You all know we are just two guys, but luckily we had the help of other amazing artists, this week we already mentioned it..but Johan Scherft did an incredible job for Paradise, without his paintings for the plagues and island the game wouldn’t have the same feeling. The same counts for Victor Butzelaar’s soundtracks, each plague and level has its own theme, which brings the whole atmosphere of the game to another level (soundtrack will be available later today). Thymo Boog, a fellow Dutch sounddesign guy, who helped us with dozens of sounds, from a walking praying mantis to a screaming goat. And then there is Bob Rafferty, more than ever his powerful voice acting is part of the game, he made more than 200 takes for all the voices and next to this he helped with the trailers & walkthroughs. Can’t wait to share a blogpost about all the audio work soon.
We also want to thank all the 12 translators, you guys have been a great help with both translating and testing the game, these people make it possible to release our work worldwide and we are happy they just keep supporting us during last 4 games, amazing job. And of course (as cliche as it sounds) thanks to our family & friends who tested the game beforehand.
Most of all we want thank you guys for your ongoing support! We always think back to the first Cube Escape releases, when we just had 200 followers on social media and there was nothing to worry about. We never imagined the Rusty lake universe would grow so big! This is something we dreamt off starting Rusty Lake, thanks guys for staying with us!
In the end we can say we are really proud what Paradise has become!
Enjoy! It’s time!
Robin & Maarten
Ps. We really really appreciate your feedback, please leave a review in the store. A lot of times we receive emails for glitches, make sure to check out the walkthrough first, if doesn’t match email us with the issue, reset the level and try again.
Ps2. Let us know if you found the 50 secret achievements!
ps3. Soon, very soon, we will start working on a new exciting project, the plans are ready, the script is ready….