New Content On The Way Patch Notes
After a few weeks of cleaning up bugs I've been focusing on a bit of new content for the past week or so. I've been working on a few new levels for everyone as well as implementing a Versus Mode for players to go head to head online in teams of up to two people.
Once the new Versus Mode is stable I'll put it out in a new build, currently it's feature complete I just need to make sure the balance is good and that the logic/UI plays well with people late-joining or rejoining a match.
As for Items, I'm currently planning on a few new ones to give even more build options.
Thanks again to everyone so far, here are some patch notes in the meantime:
Once the new Versus Mode is stable I'll put it out in a new build, currently it's feature complete I just need to make sure the balance is good and that the logic/UI plays well with people late-joining or rejoining a match.
As for Items, I'm currently planning on a few new ones to give even more build options.
Thanks again to everyone so far, here are some patch notes in the meantime:
- Optimized Prism Tower Network logic for better performance.
- Fixed Prism Towers not noticing when a Prism was moved out of their Network.
- Reworked Altar of Ker's Weakpoint visuals.
- Door of Janus' Urgent Dispatch mana from 200 -> 100+20/lvl.
- Door of Janus' Urgent Dispatch gold cost from 35 -> 25+2/lvl.
- Reduced Gold & XP gain on Hillside map by 15%.
- Added "Toggled On/Off" labels to Devourer & Riftbinder item tooltips to help players tell which stat bonuses they currently have due to the item being toggled on or off.
- Optimized manual casting logic.
- Manual casting an ability that provides a buff to a nearby tower will make it remember that Tower and continue casting on them if you enable auto-casting for that ability.