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  3. New Targeting Algorithm!

New Targeting Algorithm!

Patch notes:
  • New smarter targeting algorithm for all normal tower attacks!
    Old System: Target enemies based on which are closest to their exit. This could lead to a case where enemies would just walk right by your defenses if another lane with a closer exit was keeping them occupied rather than splitting damage between the two.
    New System: Target enemies based on which are about to no longer be in range of any towers for the rest of their path. This algorithm considers an enemy about to escape the attack range of your Tower furthest down the lane as its highest priority.
  • Door of Janus towers can no longer provide each other with their Foreknowledge buff.
  • Fixed the mouse cursor being trapped in a tiny box on some users' first launch of the game.
  • Removed buildable space graphics from level 1 when you hold down the "Show Paths" hotkey as you cannot build on that stage.
  • Players can no longer select & ghost a Tower that they cannot build.
  • Increased performance of Shifter's Earthhammer & Sandball, the Birdhouse, Toolbot resurrection, Mole pathfinding, and Hybrid Artillery Minefield.
  • Prism Tower XP gained from having an orb pass through it increased from 5->10.
  • Prism Tower Orb damage gained from passing through a Tower increased from 15+0.5%->16+1%
  • Prism Tower Attack Speed buff from having an orb pass through it increased from 20->25, duration increased from 7.5->9s.
  • Threaded Hybrid Artillery's eligible mine spot calculation for very minor performance gain.
  • Slight performance improvements to Buff applications & reapplications in general.
  • Fixed Item Purchase & Tower Move Cost UI elements showing over HUD.
  • Added Camera Speed, Enable Edge Panning, & Invert Camera Grip options.
  • Allowed for camera zooming while in the shop.
  • Lowered audio volume & falloff distance for Cyclonus effects.