Development Update
Only two more weeks until release! Some new stuff fixed/added.
- Added Singleplayer levels 12 & 13.
- Created Multiplayer versions of those levels.
- Significant performance improvements to the Object Pooler system.
- Significant UI performance improvements.
- New on-hit particles for all enemies.
- Fast-forward hotkey speed reduced from 5x->3x.
- Arrow Tower now gains its Attack Range Bonus from 300->50+10/lvl.
- Life Guardian's Self-Sacrifice Block % from 25+1/lvl to 15+0.5/lvl.
- Life Guardian's Self-Sacrifice Mana Cost is now determined by the original damage the escaping enemy would have caused in the case when multiple Life Guardians are present.
- Banker Specialty Gold Gain Bonus from 15->13%.
- Banker Specialty Interest Rate from 6->5%
- Gold Interest per round capped at 250. This means beyond 6,250 gold it is no longer worth it to hold onto your money. For Banker this occurs at 5,000 gold.
- Campaign levels now mostly start at wave 1 instead of mid-game to make new Towers more viable.
- QoL changes for the Level Editor.
- Selecting a video option will now update all sub-options.
- Game will now apply its default video options properly on first run.
- Slight performance improvements to enemy Animations.
- Rewrote framerate counter to provide an average of the last 120 frames every 0.5s rather than showing the instantaneous framerate.