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Development Update

Gettin down the wire now, game should be pretty much perfect now minus a couple bugs here and there.

Patch Notes:
  • Shifter Quicksand cast range from 350->450
  • Fixed Dialogue box locations on campaign levels.
  • Added/Revised Dialogue for certain campaign levels.
  • Balanced campaign levels for smoother difficulty increases between maps.
  • Fixed bug with Scholar's Last Lecture items involving map changes.
  • Fixed Active & Toggleable items always showing a gold border on initial pickup regardless of what the server actually had set for them.
  • Fixed music shutting off on reconnect.
  • Fixed multiple errors with late joins and reconnects (there's still more though!).
  • Added campaign level 13 with a multiplayer version.
  • Increased Investor Achievement gold threshold from 100->200.
  • Added "Performance Enhancers" Achievement for getting 15 concurrent Buffs on a single Tower.
  • Fixed cooldown values on clients being incorrect if the value of cooldown reduction for the Tower changed after the ability was initially cast.
  • Corrupt Greatsword buff now makes each individual attack set its damage type to whatever is the strongest against its target. Previously it set the Tower's damage type as a whole to whatever was the strongest against the current wave but this made it weak or even counter-productive when multiple waves were present simultaneously.