Development Update
One week left until release! Here's the changes from the past few days:
- Reduced profile permanent stat boosts.
- Fixed Soul Harvester providing mana from deaths globally instead of only within its radius.
- Fixed Splash Damage Radius visual being far too large in some circumstances.
- New explosion effect & audio for Hybrid Artillery attacks with slight performance improvements.
- Fixed Items sometimes not being castable directly after acquiring on clients.
- Fixed clients not being able to purchase an Artifact Item outright if they had an Artifact & the gold. Previously clients had to make Artifact Items by having all the components in their Tower's inventory.
- Fixed "Maps Completed" stat in Profile.
- Fixed APCs spawning enemies too high when on sloped surfaces.
- Fixed more desync issues related to late joins/reconnects.
- Washing machines now have a death animation.
- Washing machines disappear if the enemy dies in a way that causes gibbing.
- Jet Haste Passive mana cost from 1.45->2 mana per attack.
- Added "PRE-GAME JOINS ONLY" toggle to server creation dialog. When enabled players may only join the match during the pre-game build phase.
- Added reconnect dialog for players that disconnect, persists even after crashing.
- Fixed HUD UI sorting order to prevent rare cases where certain elements would overlap things they weren't supposed to.