1. Order Of The Gatekeepers
  2. News
  3. Development Update

Development Update

One week left until release! Here's the changes from the past few days:
  • Reduced profile permanent stat boosts.
  • Fixed Soul Harvester providing mana from deaths globally instead of only within its radius.
  • Fixed Splash Damage Radius visual being far too large in some circumstances.
  • New explosion effect & audio for Hybrid Artillery attacks with slight performance improvements.
  • Fixed Items sometimes not being castable directly after acquiring on clients.
  • Fixed clients not being able to purchase an Artifact Item outright if they had an Artifact & the gold. Previously clients had to make Artifact Items by having all the components in their Tower's inventory.
  • Fixed "Maps Completed" stat in Profile.
  • Fixed APCs spawning enemies too high when on sloped surfaces.
  • Fixed more desync issues related to late joins/reconnects.
  • Washing machines now have a death animation.
  • Washing machines disappear if the enemy dies in a way that causes gibbing.
  • Jet Haste Passive mana cost from 1.45->2 mana per attack.
  • Added "PRE-GAME JOINS ONLY" toggle to server creation dialog. When enabled players may only join the match during the pre-game build phase.
  • Added reconnect dialog for players that disconnect, persists even after crashing.
  • Fixed HUD UI sorting order to prevent rare cases where certain elements would overlap things they weren't supposed to.