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Difficulty Scaling Changes

After getting some feedback on how the game can feel for new players I have made some modifications to how the game changes with your difficulty selection.

Difficulty Changes:
  • Easy: AoE experience is now provided. When a Tower destroys an enemy, all Towers within a 3 square radius receive 35% of the XP that Tower received.
  • Easy: Delay between waves as the game progresses from 12.5s->10s to 37.5->30s.
  • Easy: Ethereal enemies damage taken from normal tower attacks from 0->40%.

  • Normal: AoE experience is now provided. When a Tower destroys an enemy, all Towers within a 3 square radius receive 20% of the XP that Tower received.
  • Normal: Delay from 12.5s->10s to 25s->20s.
  • Normal: Ethereal enemies damage taken from normal tower attacks from 0->25%.

  • Hard: Delay from 12.5s->10s to 17s->13.5s.
  • Hard: Ethereal enemies damage taken from normal tower attacks from 0->15%.

  • Serious Difficulty has been left unchanged.
  • Invisible units can now be seen from half a Tower's current Attack Range or Ability Cast Radius.


I hope this makes it easier to hop into the game and learn the ropes. If you guys have any feedback or tweaks you would suggest please let me know. I'm always willing to update the game based on your feedback.