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Bugs & A Bit of Balance

The new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix.

Patch Notes:
  • Added a failsafe to the Tower targeting loop to prevent it from breaking in certain circumstances.
  • Tunneler: Mole Beartraps now expire after 120s or if a player builds or moves a Tower on top of them.
  • Tunneler: Mole Patrol can now be cast on any part of the level that is not currently blocked by a Tower.
  • Hybrid Artillery: Mines now explode after 180s if no enemy touches them or if a player builds or moves a Tower on top of them.
  • Hybrid Artillery: Mine placement logic changed to allow mines on buildable spaces that are not currently blocked by a Tower.
  • Fire Elemental: Chain effect now respects level geometry better.
  • The Whirlwind: Drop ability now deals 150 + 25/Lvl damage along with its stun.
  • Enemy APC Explosion radius on death increased from 250->300.
  • Black Hole: Insatiable Mass base mana cost increased from 7.5->8.
  • Fireball: Build price increased from 85->125g.
  • Potions & Scholar's Last Lecture items can no longer be applied to Support Structures to prevent mis-clicks.

If you have any issues or suggestions you can stop by the game's Discord or the Steam forums, I'm always open to everyone's feedback.