Bugs & A Bit of Balance
The new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix.
Patch Notes:
If you have any issues or suggestions you can stop by the game's Discord or the Steam forums, I'm always open to everyone's feedback.
Patch Notes:
- Added a failsafe to the Tower targeting loop to prevent it from breaking in certain circumstances.
- Tunneler: Mole Beartraps now expire after 120s or if a player builds or moves a Tower on top of them.
- Tunneler: Mole Patrol can now be cast on any part of the level that is not currently blocked by a Tower.
- Hybrid Artillery: Mines now explode after 180s if no enemy touches them or if a player builds or moves a Tower on top of them.
- Hybrid Artillery: Mine placement logic changed to allow mines on buildable spaces that are not currently blocked by a Tower.
- Fire Elemental: Chain effect now respects level geometry better.
- The Whirlwind: Drop ability now deals 150 + 25/Lvl damage along with its stun.
- Enemy APC Explosion radius on death increased from 250->300.
- Black Hole: Insatiable Mass base mana cost increased from 7.5->8.
- Fireball: Build price increased from 85->125g.
- Potions & Scholar's Last Lecture items can no longer be applied to Support Structures to prevent mis-clicks.
If you have any issues or suggestions you can stop by the game's Discord or the Steam forums, I'm always open to everyone's feedback.