Mutators Have Arrived!
As a bit of a holiday update I've put together some gameplay modifiers to change how the game plays. These can be used in either single or multiplayer modes but not the main campaign.
I hope everyone enjoys this new update!
Patch Notes:
I hope everyone enjoys this new update!
Patch Notes:
- Added Gameplay Mutators! You can mix and match different mutators to modify the game's core rules for fun or an added challenge.
- No Wave Delay:
- Removes all the time between waves so that players have to deal with a constant stream of enemies.
- Cannot Buy Items:
- Ever wonder if you could win a match with just towers?
- Adds one extra starting faction point.
- Ever wonder if you could win a match with just towers?
- One Health Mode:
- If a single robot escapes, players immediately lose the match.
- Enemies Drop Items:
- Not only will robots drop potions, but normal items too!
- Gold gain reduced by 90% with this mutator active.
- Combine costs removed from all items in this mode, allowing players to build Combination items out of Components they receive.
- Not only will robots drop potions, but normal items too!
- No Wave Delay:
- Endless Mode is now a mutator.
- Added new Achievements for completing challenges with the new Mutators!
- Holding the "Show Paths & Build Locations" hotkey (Default: Left Shift) now shows a quick readout of a tower's items as you mouse over them.
- Moving an item from one tower to another now shows the items currently on the tower you're trying to move the item to.
- When dragging an item from one tower to another, dropping the item on top of a specific item on the other tower will swap them.
- Optimized Shop Menu first open to have less of a stutter.
- Fixed Time Machine O Kosmos effect not having screen shake for multiplayer clients.