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Mutators Have Arrived!

As a bit of a holiday update I've put together some gameplay modifiers to change how the game plays. These can be used in either single or multiplayer modes but not the main campaign.

I hope everyone enjoys this new update!

Patch Notes:
  • Added Gameplay Mutators! You can mix and match different mutators to modify the game's core rules for fun or an added challenge.
    • No Wave Delay:
      • Removes all the time between waves so that players have to deal with a constant stream of enemies.
    • Cannot Buy Items:
      • Ever wonder if you could win a match with just towers?
      • Adds one extra starting faction point.
    • One Health Mode:
      • If a single robot escapes, players immediately lose the match.
    • Enemies Drop Items:
      • Not only will robots drop potions, but normal items too!
      • Gold gain reduced by 90% with this mutator active.
      • Combine costs removed from all items in this mode, allowing players to build Combination items out of Components they receive.
  • Endless Mode is now a mutator.
  • Added new Achievements for completing challenges with the new Mutators!
  • Holding the "Show Paths & Build Locations" hotkey (Default: Left Shift) now shows a quick readout of a tower's items as you mouse over them.
  • Moving an item from one tower to another now shows the items currently on the tower you're trying to move the item to.
  • When dragging an item from one tower to another, dropping the item on top of a specific item on the other tower will swap them.
  • Optimized Shop Menu first open to have less of a stutter.
  • Fixed Time Machine O Kosmos effect not having screen shake for multiplayer clients.