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Daily Patch

Been doing a lot of playtesting with people the past few days and made a few changes based on what we encountered.

Patch Notes:
  • Scoreboard no longer obstructed by end game stats screen.
  • Levelups are now calculated at end of frame in one go rather than recursively levelling up one level at a time. This is a performance optimization for builds that can have mass simultaneous levelups/leveldowns occur due to certain Towers.
  • Levelups no longer send an individual network packet for each levelup, they are now sent as a batch of all Towers that have levelled in the last tick.
  • Fixed Raygun failing to apply its spell damage per level bonus when instantly levelled via a Door of Janus or Pipe of Clarity.
  • HUD now updates once at the end of each frame. Prevents a call to update the HUD contents multiple times in one frame if multiple Tower stats change simultaneously.
  • Corpse Flower Plague Swarm mana cost from 20->35.
  • Corpse Flower Plague Swarm damage from 55+25/Lvl->85+25/Lvl.
  • Monocle, Telescope & Sharpshooter's Spot items now have autocast enabled by default.
  • Fixed Vendetta item bug caused by owning multiple on the same Tower and moving/selling the item.
  • Prism Network damage gained per node from 16+1%/Lvl->12+0.5%/Lvl.
  • Fixed Pipe of Clarity buff tripling the Tower's XP instead of doubling it.
  • Modified timing of waves on the SP & MP versions of Tree & Spicy Stronghold for increased action.