To keep everyone in the loop I thought I'd make a post here to let you all know what's currently in the works.
Right now I'm working on levels where players are able to build on the enemy paths allowing them to influence where enemies must go to escape. You can block off entire routes forcing the robots to go a very long way around the map depending on what your strategy is. I like how it opens up another portion of build strategy as well as providing great replayability as different configurations will lead to different enemy pathing.
At the moment I've gotten the mazing gameplay working for both singleplayer and multiplayer modes however I need to iron out a few major bugs with it that arise from enemies like the APC bot spawns and Toolbot resurrection. I'm also going to be adding a Tower to this mode that only blocks a space, providing no attacks or abilities. Whether this Tower costs gold or is simply buildable on a cooldown will depend on how playtesting goes. From my testing so far this is a necessity as otherwise it's simply too expensive for players to influence the pathing early on into a match due to the sheer cost of building 3+ extra Towers that may not even be within range of an enemy for the final path.
Mazing gameplay will be enabled solely for levels designed around it, users will be able to set their custom level to use maze pathfinding instead of the usual preset path in their map settings.
Another thing I'm working on is an additional faction with five new Towers. So far I've completely finished one of the Towers and I'm quite excited to get working on the rest. These new Towers will most likely be released after the mazing update as that is my current focus.
I post more incremental updates on my
Twitter as well as the game's
Discord channel as well in case you'd like to see more.
I'm excited to keep working on the game and I'm happy to see so many people have been enjoying it. Every time my Steam analytics tells me someone else got one of the absurdly tedious achievements it makes my day.