Balance-Update [8/11/2019]
The +50% HP and +50% EXP buff given to special infected yesterday, now only applies to level 25+ areas as the difficulty spike between level 10 and 15 became too large.
Special infected's run duration has been shortened again, but their chance of being a runner has increased by 50%
Special infected now have a 2x higher chance of applying a status effect to you.
Aggro whilst using melee weapons has been halved in all non-boss areas.
*NOTE: Some of these changes will only take effect after quitting out and going back into the game.*
Special infected's run duration has been shortened again, but their chance of being a runner has increased by 50%
Special infected now have a 2x higher chance of applying a status effect to you.
Aggro whilst using melee weapons has been halved in all non-boss areas.
*NOTE: Some of these changes will only take effect after quitting out and going back into the game.*