Open World Update (Version 0.151)
- The game is now Open World, which means you can now explore a very large procedurally generated world without encountering loading screens
- You can see a map of the world by pressing M when outside
- Cars still work the same as before, except that you can only travel between the three outposts with them, other locations must be visited on foot
- Lobby multiplayer works the same as before, except that all 8 of you are in a larger map
- MMO Mode Multiplayer is now based on instances of 32 players. However you can only see/talk to players who are actually nearby. In MMO mode the game will automatically change instances during loading screens if you haven't seen anyone else for a while, to try and match you up with players in your area
- Instead of the Killing Grounds, a large area of the map (marked in red) is now a PVP Zone. Note that you WILL lose exp and health when fighting here and will respawn back at the nearest outpost
- There is a new building type, the Mansion
- There are now 6 outpost attacks per day (every 4 hours), with each outpost getting attacked twice per day and each attack lasting for 20 minutes. The times in GMT are: 10am, 2pm, 6pm, 10pm, 2am and 6am
- A lot of the game has been reworked to support object pooling, which should reduce garbage collection (IE lag spikes/stutters) especially during high aggro or Outpost Attacks
Version (0.151) Notes
- Open World performance has been greatly improved
- Fixed a bug which prevented people from joining instances in MMO Mode
- A bug which caused zombies to constantly die/revive in multiplayer has been fixed
- A bug which caused too many zombies to spawn in multiplayer has been fixed
- A bug which caused certain loot spots to break has been fixed
- Two seperate black screen bugs have been fixed
- Worms no longer block movement when dead
- Worms no longer make sound when dead
- Fixed some translation bugs
- Fixed a display issue with puddles-
- Display brightness has been increased slightly