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Comer & Sons Update



  • Being inside the Comer & Sons buildings now gives you a special status effect, that both makes the game much harder, while massively increasing loot rates

    NOTE: The -100% Headshot damage was a mistake, I've now removed it in-game

  • Comer & Sons now has extra lone bosses scaterred randomly through the building

  • The triple bosses at the end of Comer and Sons now have a 5x higher chance of dropping Elites or Uniques vs regular bosses (on top of the status effect bonus)

  • Other large buildings now have a small chance to spawn extra bosses in other rooms, although no where near as frequently as Comer's

  • Comer & Sons now has special music =D