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Dead Frontier 2 News

Mini Update (V0.202)

  • Fixed invisible Fingers bug
  • Fixed female humans holding an extra submachine gun
  • Fixed some more climbable outdoor objects
  • Fixed and adjusted sneak mechanics to be more fair
  • Fixed an issue causing worms not to be counted in PZs
  • Fixed some more stalker bugs
  • Optimised some UI objects that were wasting resources needlessly
  • Bodies now fade out during OAs more quickly
  • Optimised outdoor tile loading to reduce stutters more
  • Removed a small stutter that occurred every second while outside
    EXP requirements after level 30 were increased (by around 40% at level 50). This was due to feedback from people who thought that the 30-50 levelling was over too quickly
    HP and EXP of bosses after level 30 were increased, reaching approximately +50% at level 40 on-wards as some bosses were being killed too quickly
  • Hysteric visible time has been increased
  • Cyst explosion damage range reduced from 3m to 2.5m
  • Fingers can no longer have bones on his head
  • Scythe children now deal 50% less damage with their scythes
  • There is now a 1 second delay before zombies can notice you when entering a room


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

Performance & Bug Fix Update (V0.201)

  • Adjusted sneak mechanics to stop some exploits involving Sprint
  • Outdoor objects should no longer be climbable (yes for real this time! :stuck_out_tongue: )
  • Cysts explosion effects were adjusted to make them a static size (not scale with camera) and stop their sound being too loud
  • Crafting items are now a searchable category in the market
  • Setup GPU instancing for improved performance
  • Optimised both player and enemy models to improve performance
  • Use CPU Cores setting was added to improve performance on modern CPUs (since Unity seems to have issues with too many cores being available). For most people keeping this on 3-4 will give the best performance but trying different values is worth a try to see how it affects your system.
  • Keep Outdoor Tiles Loaded setting was added (I suggest keeping this off if you have less than 16GB ram, otherwise keep it on for less stuttering)
  • Adjusted physics settings to reduce the chance of players being pushed out of the game world, or trapped in geometry.
  • A bunch of optimisations were made to reduce indoor loading times and remove stutters.
  • Fixed a bug that caused cysts to explode automatically on entering a room in MP
  • Fixed several stalker related bugs
  • Fixed a bug that caused virtual joysticks/gamepads to move the camera constantly
  • Fixed a bug that let you bind Left Click to the Submit function, and thus stopped you from being able to modify settings any further.
  • Fixed a bug that caused Twin's flies to be angled incorrectly
  • Fixed a bug that caused mission bosses and blood sample enemies to not spawn right away
  • Fixed some bugs relating to PZs


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

P.S I'm not done with trying to improve performance. I still have more than I want to try in the next few weeks. I really want everyone with a semi modern PC to be getting a constant 60+ FPS even in multiplayer OAs.

Weekend Event

Everyone gets +25% EXP and +25% Find Ammo Quantity this weekend :)

Mini Update [22/6/21]

So the general consensus from players seems to be that the difficulty is fine for vets, but too much for more casual players. With this update I've tried to meet somewhere in the middle, keeping difficulty high for level 40+ zones but making the difficultly curve between 30-40 far less steep.

Here is what I've done:
  • The frequency of Scythed, Cystic and Spined enemies has been reduced in level 30-40 areas. 40+ should remain same.
  • Scythed enemies have had their move and attack speeds reduced by 10%
  • Scythe damage has been reduced by 20%
  • Cyst explosion damage has been cut in half
  • Optic enemies now open their eyes for 20% longer
  • Multiplayer HP scaling has been temporarily removed again until I can make a better alternative (IE hp scaling only in boss rooms)
  • SMG body damage has been lowered slightly
  • Bosses that spawn indoors, and outside of a marked boss room will now be roughly 10 levels lower than expected to account for the possibility of smaller room sizes artificially increasing the difficulty. The loot will stay the same level as the building however.


And some bug fixes have also been made:
  • Fixed a bug that stopped private trade items from stacking when cancelling their sale.
  • A bug that caused the Stalker to have no limbs was fixed.
  • A bug that caused the Stalker to walk around in circles was fixed.
  • A serious bug was discovered that allowed people to roll large Incoming Damage and Movement Speed values on items that shouldn't really have those stats. I have now fixed this bug and those items will now reset to the stats you would have rolled, had the bug not existed. I understand that a few of you might feel upset by this, but unfortunately I can't allow overpowered items that were created in error to stay in the game. Hope you can understand.


NOTE: You will need to exit the game and reload in order to see all of these changes

Level 50 Update (V0.2) [6/21/2021]

Level 50 Update (V0.2) [6/21/2021]

It's been a long time coming, but I'm proud to announce that the DF2 Level 50 update is finally here and it's a *juicy* one! I must start by saying that although we did complete a week long private test of this update, there are probably still going to be issues. Please don't be surprised if there are bugs, or things feel too hard, or too easy. There may also be some performance issues. Rest assured we'll be listening closely to all your feedback in the next few days and will make adjustments as necessary =)

NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.


[h2]Main Features[/h2]
  • You can now reach level 50 and prestige level 10!
  • There are four new bosses: Hysteric, Reaper, Creep and Twins (each with brand new mechanincs)
  • Every zombie & mutant in the game (including bosses) now has 5 new dangerous variations each with its own unique mechanics: Optic, Spined, Cystic, Tentacled and Scythed
  • DF2 now has a proper story line to uncover, told through books and audio recordings. At least one new story item will be found per level up. (Note that if you are already level 30 you're going to find
  • a lot* of these when you start playing as the game catches the story up)
  • Assault Rifles have been added with all their relevant stats and skills
  • 40 new weapons and 2 pieces of armour were added to the game
  • A crafting system was added. Right now there are nine items to craft but this will be expanded over time
  • 111 new unique items were added
  • You can now find rare food and drink items, which can then be sold to certain mission NPCs for a lot of cash
  • There are now missions to kill bosses
  • Every account gets one free stat reset
  • You can now change controls inside the game itself!!! =D


[h2]Balance Changes[/h2]
  • Generally speaking the game, especially at the higher levels has been made harder
  • Boss rooms have been made larger to make these fights less frustrating
  • Higher tier versions of weaker bosses can now run (fingers, choir & mother)
  • The Stalker no longer runs, but cannot be stunned or knocked down and appears more frequently
  • Mission and Challenge Event rewards were reworked to to have less extreme variations and make missions feel more important
  • Chainsaws have had their body damage reduced by 50%
  • SMGs had their attack speed reduced but now do a fair bit more body damage per hit and slightly more headshot
  • Shotguns deal roughly 33% more damage overall
  • Rifles deal 17% more
  • headshot* damage
  • Fast melee (machete/wakizashi) has slightly more base damage & now grant an extra surprise damage bonus
  • Armour durability is now much higher but base absorption is lower
  • Ammo stack sizes have been doubled
  • Some meds now stack into quantities groups of 3
  • Multiplayer HP scaling has been put back in. This essentially means that for each extra player helping you, enemies have a tiny bit more health on a diminishing scale. This works out to 40% extra enemy health with 8 players, and +100% with 16 players.


[h2]Small Improvements[/h2]
  • Proximity looting was added (ie you dont need to look at the spot directly, just be near it)
  • Improved bullet raycasts to prevent hitting things standing behind your character
  • Missions can now always be completed by visiting the first 20 rooms (nearest to the entrace) of a building, and there are now multiples of each target item so you are far less likely to miss something important.
  • Enemy loot spots now expire to prevent various exploits
  • Stealth was tweaked to remove common exploits
  • Climbing exploits were fixed
  • Changed our main shaders so that objects can fade in/out cleanly without causing sorting issues with the fog etc
  • Few minor decorations were added to make the harder zones look a bit more sinister
  • Comers now has custom music and the outside building looks different

[h2]Bug Fixes[/h2]
  • UI no longer resets your scroll position on every action
  • Fixed various bugs surrouding player deaths
  • Fixed various multiplayer sync bugs
  • Fixed a lot of small visual bugs

I really hope you like it! =D