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Dead Frontier 2 News

Balance Update

  • Child zombies are now smaller
  • Size of zombies adjusted so that you can tell which are the stronger, higher level version (bigger = stronger)
  • Bosses now only regen 10% of their health after getting back up or crawling (was previously 50%)
  • Tendril and Hulk have had their HP reduced by 25%
  • Chance of finding Meds has been reduced by 12.5%
  • Chance of finding Ammo has been increased by 12.5%
  • Chance of finding Fuel has been reduced by 50%
  • You no longer lose food kcal, hydration, or HP while in an outpost
  • Rate of hunger & thirst everywhere else has been increased by 20%
  • SMG damage has been reduced by 15%
  • Pistol aim speed has been increased by 33%
  • Pistol reload speed has been increased by 33%
  • Size of the PvP zone will be halved from reset tomorrow


NOTE: You may need to restart the game client before all of these changes will take effect

COVID-19 Event

Since half the world is stuck indoors right now, we figured this would be a good time to give you all a nice little a boost. All players will get +30% EXP, +30% Ammo Loot Quantity and +50% Elite Find Chance from now until Easter (and maybe even longer than that). Note that there won't be any Weekend Events while this is running.

Stay safe

Update (Version 0.155)

  • Child zombies have been added to the game and will appear from reset tomorrow. It may take me a few more days to get these properly balanced so don't be surprised if they're a little too hard/easy currently
  • It is now possible to stop left click from triggering Kick when changing controls
  • UI has been shrunk slightly so that larger menus fit properly at all resolutions
  • An exploit that allowed you to constantly switch between sprint and sneak without being noticed has been fixed
  • A bug that caused your player to become cloned has been fixed (for real this time)
  • A bug that caused words to flash on to the bottom of the screen during area loads has been fixed (also for real!)
  • A bug that caused zombies to not give EXP has been fixed
  • A bug that stopped extermination missions from counting zombies properly has been fixed
  • A bug that disconnected you when trying to buy from the market has been fixed
  • A whole bunch of smaller bugs and crash cases have also been fixed

Weekend Event

Everyone gets +40% Ammo Loot Quantity this weekend! :)

Server Update

  • You can now search for equipment with up to 3 different stats in the market
  • In order to improve the game balance, all negative stats (except for status effect chances) are now capped at -75%, and positive stats are capped at +300%
  • Infection, Burns, Radiation and Bleeding Chance are now capped at -95%
  • Base sprint duration has been increased by +30%
  • Mission rewards for far away missions have been lowered and will take effect from tomorrow
  • The number of enemies you need to kill in extermination missions have been reduced (takes effect at reset tomorrow)
  • Sales tax has been increased to 15% to help combat inflation
  • Market expiry time has been lowered 30 days to help deal with oversupply of equipment
  • A bug that caused you to respawn into the old game world was fixed
  • A bug that caused you teleport to the wrong area when leaving the outpost after an OA was fixed
  • A bug with the OA health bar was fixed


NOTE: You may need to restart the game client before all of these changes will take effect