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Dead Frontier 2 News

Mini-Update [8/30/2019]

Fixed a bug that caused WAYY too many zombies to spawn in OAs
Worms and vomitting zombies have been removed from OAs
OA door health bar is now more accurate leading to less confusion over close results
OA balance has been altered so it's now a easier for games with less players

PvP Ranking system has been reworked. It is now a more simple leveling style system where any kill gives you a score, with higher ranked opponents giving more. You can no longer lose score or ranks by dying
PvP Ranks have all been reset back to 10, but anyone who already earned the PvP reward will keep it
PvP kills now grant you some regular EXP

NOTE: You may need to exit out of Steam and log back in to get this update.

Mini-Update [8/29/2019]

The map now displays the time until the next OA

You must now kill a decent amount of zombies in an OA to receive the Outpost Defender boost

You can now receive an even better boost "Outpost Guardian", when killing a very large amount of zombies during an OA

Fixed a bug which prevented some players getting all the exp they were entitled to during an OA

Damage scaling for number of players has been reduced (IE zombies are now easier to kill when lots of players are around)

Fixed a bug that caused only a small selection of zombies to be spawned during an OA

Haverbrook OAs were made slightly more difficult


NOTE: You may need to exit out of Steam and log back in to get this update.

OA Performance Update (Version 0.134) [8/27/2019]

Fixed the severe stutters in multiplayer Outpost Attacks
Fixed minor stuttering during single player OAs
Fixed an OA related memory leak
Improved zombie AI during OAs (less circling)
Stopped zombies being spawned behind fences
Fixed a bug that caused the auto-map to stop working
Bodies are now always removed during an OA and more quickly than usual
Flaming enemies and flies are disabled during OAs to help performance
OA Siren now counts as music so can easily be turned down/off during an OA
OA Siren volume reduced
8 player instances are back!
Fixed a bug that made it look like you could travel to a location when you couldn't

NOTE: You may need to exit out of Steam and log back in to get this update.

Mini-Update [8/27/2019]

Fixed a bug with the OA timing system (I was having to manually start them each day before)
Fixed a bug with the street boss timing system which meant they only actually spawned after an update, now they should spawn every day
Fixed a bug that caused all zombies in a zone to run around the time of an OA, even if they were in buildings
Tweaked OA spawn rates to try and make them more fair/balanced

NOTE: I am working on a fix for the OA performance issues today, hopefully should have that done by this evening.

Hotfix #2 [8/25/2019]

I believe I have now fixed the issue that caused more players = less zombies during the OA. The next OA (9pm UTC) should work a lot better

Fixed the bug that caused you to lose your Outpost Defender boost when leveling up