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Dead Frontier 2 News

Ninja Update [8/14/2019]

Marketplace has been optimized so that searching is more than 10x faster than before

Mini-Update [8/13/2019]

PvP Score now moves to 3/10 after ranking up (so you don't instantly de-rank on next death)

Fixed a stash stacking bug

Loot PvP Update [8/12/2019]

Loot has been improved so that you are now guaranteed to get better much better stat rolls in higher level zones. Superiors will now give you minimum stat rolls of (level-20), Rares (level-15) and Elites (level-10).

The chance of finding Superiors, Rares and Elites from normal loot spots has been increased by 50%

The PvP Rank system has been reworked slightly. It works similar to before, except that there are now only 5 ranks. In addition, you killing or dying to someone now only changes your rank score rather than the rank itself. In order to gain a rank you must reach a score of 10, and in order to lose one it must drop below 0. In theory this should make it easier to find opponents to play against, but it will take a little more actual fighting to rank up.

NOTE: You may need to exit the game and reload it before some of these changes will take effect.

Coming Soon
I am now working on Outpost Attacks. This is a larger and more complex update which will probably take me at least a week to complete, so please don't be surprised if you don't see more updates for a while. Don't worry it'll be worth the wait :smiley:

Balance-Update [8/11/2019]

The +50% HP and +50% EXP buff given to special infected yesterday, now only applies to level 25+ areas as the difficulty spike between level 10 and 15 became too large.

Special infected's run duration has been shortened again, but their chance of being a runner has increased by 50%

Special infected now have a 2x higher chance of applying a status effect to you.

Aggro whilst using melee weapons has been halved in all non-boss areas.

*NOTE: Some of these changes will only take effect after quitting out and going back into the game.*

Mini-Update [8/10/2019]

Higher tier zombies (burning, bloody, irradiated and sick) have been made tougher (+50% HP, +50% EXP, +35% Damage, increased chance to vomit and longer run durations) as most people said they were too easy once you get some decent gear + skills.

Bloody Tendril has received a slight nerf (she now does stop running briefly).

DF1 reward cosmetics have been added to the shop so that those of you who don't play DF1 have a chance to obtain them. Includes gun skins.

Spawn protection in PvP raised to 10 seconds

NOTE: Some of these changes will only take effect after restarting the game