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Super Club Soccer News

You only get one touch, so make it count! - Patch 3.4.0 Notes - 08/04

One touch & heading
  • One touch actions changes the turn order of the game for a turn. After a one touch move, the defending team has to move first rather than the attacking team. For a one touch move, the player interacting with the ball has to make his action instantly (like the GK does with a parry). Heading is also a one touch move, which can only be used from a high pass/cross.
  • One touch moves are more punishing than regular moves. So if you attempt a one touch pass with low attributes, it has a higher chance of deviating. There is also an increased chance of the player missing the ball completely.


Fight for ball adjustments
  • The one touch and heading actions will give a 10% boost to the FFB stats of a competing player. We have also provided a 10% boost to the first player arriving at the location of the FFB.
  • Players will also receive a 10% boost if they are fighting for a ball with at least one teammate, against a single opponent. However, if there are multiple players from both clubs in the FFB, then no boost will be provided for any players.


Match rating
  • We’ve made changes to the match rating calculations for some aspects of the game. We feel like goalkeepers were getting overly punished and it was too hard to improve morale once it was low. Attacking players were getting 10.0 ratings too often.
  • Successful parry actions will give a net positive rating to goalkeepers, even if the parry goes to an opposition player
  • Conceding a goal while failing a save or parry will be less punishing than conceding a goal without interacting with the ball
  • Defenders now lose 0.5 rather than 0.8 match rating when a goal is conceded
  • Goals scored, assists & shots on target have been slightly reduced for side midfielders
  • Goals scored & shots on target have been slightly reduced for centre midfielders
  • Goals scored, assists, shots on target & successful receives have been slightly reduced for centre forwards


Player numbers
  • On club match lobbies, you can now hover over a player to see the shirt number.


Server upgrades
  • We’ve made more improvements to our server infrastructure. This was our priority for the last few weeks of the league, as we know how frustrating match freezes are!


Substitutes
  • Fixed a bug where substitutes would be stuck on pending, for human and bot characters.


Commentary colours
  • Fixed a bug with some broken colour codes on the game commentary.


R Hotkey
  • Fixed a bug which was preventing the R key being available to use as a hotkey.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

Getting the bug spray out! - Patch 3.3.1 Notes - 05/31

Home page memory leak
  • A bug with the friend list on the home page was causing a memory leak when idle on the home page. We’ve made changes which should reduce the game using an increasing amount of RAM continuously.


Game commentary
  • We’ve improved the UI of the game commentary to include shirt numbers and the team kit colour, to help identify players much quicker.


Bot teams
  • We’ve fixed some bugs with the attributes of the bot players and how they fill gaps in quick match & private matches.


Skip AI phase
  • This option is now enabled by default, to make games with bots go faster.


System settings
  • The settings are now saved to a user account, rather than a local machine. You will need to redo your preferences the first time playing this patch.


Training match
  • Fixed a bug with the timer in training match, when the Skip AI option is enabled.


Rejoin matches
  • We’ve fixed a bug for rejoining and spectating tournament matches.


Trial contracts
  • We have fixed a bug when accepting trial contracts for bot teams.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

Speeding up single player matches! - Patch 3.3.0 Notes - 04/14

Skip AI phase
  • When only AI characters are making a decision during a phase, we’ve shortened the timer to 2 seconds. This will make single player games run a lot quicker. This option is enabled by default, but can be switched off in the system settings if you’d prefer the extra time to analyse between turns.


Training drill audio
  • We’ve added some more audio to the training drill tutorials, to provide more tips to new players as they learn the mechanics.


Server upgrades
  • We’ve made significant improvements to our server infrastructure. These changes should provide smoother gameplay going forward. This may lead to a few issues in the short term, which we’ll fix as a priority


Attribute decay
  • We’ve fixed a bug for characters over 38yo, who weren’t losing attributes correctly. The attribute decay function has been fixed and we’ve run a script to correct these values retroactively.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

Giving you more post game statistics! - Patch 3.2.0 Notes - 03/28

Post match screen
  • New layout & design for the post match stats. More information on match stats are presented, as well as the existing player stats.


Ball & Player visibility
  • After feedback from new users, we’ve made the ball more visible with a different colour and animated effect. If a user controls more than one character on the pitch, the characters will have a thin outline only visible to them.


Turn timer
  • We’ve updated the display of the turn timer in all game modes, to use the same style that we had in tutorial moments.


Player Numbers
  • Fixed the bug where player numbers would overlap and become hard to read.


Tutorial moments
  • Added a help video, to explain the turn order in more detail for new users. Fixed some minor bugs with gameplay.


Match hotkeys
  • Fixed a bug which would duplicate hotkeys when a large number of characters were added by the same user. Also fixed a bug with hotkeys in training match mode.


Training drills
  • We’ve updated the text and re-organised some of the GIFs on the 7th training drill.


Slow page loading
  • Resolved an issue where users without a character would load some pages slowly. Users will now be prompted to create a character first.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

Introducing training matches and UI updates!- Patch 3.1.0 Notes - 02/08

Training Match
  • A new mode has been created for new users, to bridge the gap between the tutorials and online matches. It’s a single player mode and the user can pick any position to play, without needing to create a character. The user can also disable the turn timer if they’d prefer to get more familiar with the game before adding the time pressure. Of course this game mode can also be useful for our existing users, if they want to try out new positions before purchasing an additional character.


Play Screen
  • Competitive matches can now be accessed from the play screen, as well as the new training match mode.


Matchmaking
  • The UI of the matchmaking lobby has been updated. We feel this is a more intuitive way to add characters to a team.


Private match
  • Users can now join private match lobbies with a unique code, rather than being Steam friends. The UI of the match lobby and game chat has been updated.


Game audio
  • We’ve added some audio prompts during the tutorial and the background music has been updated.


GK line bug
  • When a goalkeeper interacts with the ball on the goal line, sometimes a goal would be given even if the GK action is successful. This bug should now be resolved.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.