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Super Club Soccer News

New AI feature - Patch 4.1.0 Notes - 08/08

Request pass feature
  • If your AI teammate has the ball, a button will appear next to player(s) that you control to request the AI player to pass the ball to you. They will attempt to pass the ball to you in the best way possible, if you are the first character to request the ball. A foot icon will flash on your player circle, to show other players in your team that you requested a pass.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

Final Early Access Tweaks - Patch 4.0.3 Notes - 03/30

One Touch & Headers
  • We have increased the randomness of the one touch & header actions. The accuracy for characters with lower attributes should now be more punishing.


Scoreboard alignment
  • We have fixed a visual alignment of the scoreboard at half time.


This is the final patch before we push the game to full release. We wanted to take the opportunity to thank the community for the feedback during this period and hope to see the game grow further!

As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

Cleaning out the bugs - Patch 4.0.2 Notes - 03/16

Movement changes
  • The momentum formula has been changed to provide a more gradual & consistent impact to move distance after a player changes direction. Previously, player momentum would not significantly decrease when changing direction.


Private match bugs
  • Resolved multiple bugs related to private match lobbies which caused lobbies to crash or players unable to enter the match.


Long shot bug
  • We have fixed a bug related to long shots, which prevented players from moving in the later phases.


Action change bug
  • We have fixed a bug which caused some actions to be displayed out of sync if the user decision was too close to the end of the turn.


Receive bug
  • Fixed a bug related to quick play which allowed a user to intercept a high pass in the red zone.


Losing attributes
  • Fixed a bug which reverted some player attributes to 0 if they were at a multiple of 10.


Moments videos
  • We have updated the start of the tutorial moments scenarios with some new videos.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

A new way to PLAY! - Patch 4.0.1 Notes - 02/24

Quick Play UI
  • A new way to play the game has been added for the tutorial and regular gameplay, called quick play.
  • When enabled, our AI will provide 3 suggestions to the player to choose from. Users can still choose to play the “classic” tutorial and can be toggled in the settings before a match if they want to change.


Homepage layout
  • Challenge mode has been renamed to the starter league and is now the main tile on the home screen.
  • Credit rewards are automatically given to the users who perform best in the starter league.


Connectivity improvements
  • We have included the option to rejoin private & starter league matches - like you can for competitive games. We have also resolved a bug causing some matchmaking games not to start.


Movement bug
  • We fixed a visual bug related to the distance players can move. Sometimes it would not be in sync with the match engine and caused some unexpected behaviour for players without the ball.


AI bugs
  • Some of the AI specific match engine bugs have been resolved. We will continue to investigate and improve the AI decision logic in future releases.


11v11 Camera zoom
  • We have changed the default camera zoom level for 11v11 matches. This can still be changed during the match if you want.


Help videos
  • We have added help videos to some key pages, to explain some important features in more detail.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.

More work on the AI! - Patch 3.8.0 Notes - 12/28

Movement changes
  • We have completely reworked the formula for player movement and momentum. We now have unique formulas for 11v11 & 5v5 to provide a more balanced experience. In 5v5 the movement will be noticeably less, as we received feedback that it felt too extreme with high momentum.
  • Acceleration is now much more important when a player has low momentum. The speed attribute will dictate the max running speed and become more important with high momentum. Agility is only used for changing direction and does not impact the max running speed.


Faster turns
  • If only 1 user is on a team, the turn will end once an action is made rather than waiting the full 6 seconds. If the user has multiple characters, the turn won’t end unless all the characters have made a move or the 6 seconds have passed.


AI improvements
  • The GK characters controlled by AI should now position themselves better and make better attempts at saving shots. AI characters will no longer receive one touch & header actions incorrectly. The positioning of AI characters on kick-off should be more realistic depending on their position and the team formation.


Long shots
  • We have changed the logic in our match engine to calculate long shots. Previously it depended on the area of the pitch a shot was taken from. However, now it will be purely based on the distance from the goal.


Manager level pop-up
  • Fixed a bug with the manager level-up pop-up showing repeatedly after logging in.


Challenge mode
  • We now show a warning message if a user starts a challenge mode match without adding a character.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.