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Super Club Soccer News

Our 11-a-side AI has hit the gym - Patch 2.2.12 Notes - 05/12

11v11 AI
  • We have updated the AI logic for 11v11 matches. The logic is slightly different to 5v5 games, mainly due to offside rules. The AI will be updated in all game modes, but we will disable if any issues are found.


Set piece radius
  • The area in which an opposition player can’t enter during a set-piece has been increased by around 50%.


Curving change
  • Curving now has a direct impact on how easily an opponent player can intercept a pass, cross or shot. This includes goalkeeper actions. Above 50 curving will make it harder for an opponent to intercept, but below 50 curving will make it easier.


Action menu
  • The design of the action menu has been updated, to be more consistent with other elements in the game.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

New Tournament Type!? Time for Snapshots! - Patch 2.2.11 Notes - 04/23

This week we bring you a new style of tournament alongside some other changes and bug fixes.


Snapshot tournaments

  • As part of the recent attribute changes, we can now run tournaments based on the starting attributes of a player. So all characters will play as if we took a snapshot of their attributes when they were created. The only exception is for existing custom build characters, who will be given all-rounder attributes. Players of any age can play in the snapshot tournaments. Special actions are disabled in snapshot matches. Players can now view their starting attributes on the attribute page.
Ball path

  • Fixed a randomness bug, where the ball path would sometimes move slightly after the 2nd phase.
GK throw

  • Players no longer have the option to block a goalkeeper throw.

Next fixture display

  • Fixed a bug on the tournament page, where the wrong date was displayed under the next fixture column.
Tutorial drill

  • We now allow users 3 moves to attempt to score in the 6th training drill, rather than 2.

As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Introverts rejoice, you can now hide chat - Patch 2.2.10 Notes - 03/31

Hide chat
  • Users now have the option to hide the game chat during a match by pressing enter and using the checkbox. It will be reset at the start of each match.
Club managers
  • Users can now view a manager profile from the club squad page. Main managers can also kick inactive assistants from this page.
Failed actions
  • After failing an action like tackle or save, the turn info panel wasn’t displaying the odds which has now been fixed.
Attribute decay
  • Some older players were losing attribute points below 0, so we’ve updated the logic to avoid this happening in the future.
Attribute screen
  • Some minor tweaks to the alignment of elements on the new attribute screen.
Tutorial moments
  • Fixed a bug where the pass/fail status wasn’t updating for some of the moments.
Driven pass
  • Fixed the turn info text for the driven pass special action.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Changes to Custom Builds and Attribute Screen - Patch 2.2.9 Notes - 03/24

AI temporarily disabled
  • The new AI we are using in 5v5 has been temporarily disabled in league & cup tournaments. This will avoid disruption to tournaments, while we continue to investigate the invisible arrow issue.


Footballer attribute design
  • We’ve redesigned the footballer attribute screen, so all attributes are displayed on the screen without needing to scroll.


Custom build limit
  • We have restricted the maximum starting attribute for custom build players to 91, to be consistent with the rest of the builds. If you are looking to create a new custom character in the near future, we recommend waiting till the next patch. All will be revealed in the next patch!


Red cards
  • We have prevented any fouls leading to a straight red card. The only way for a player to be sent off is with 2 yellow cards.


Post alignment
  • The alignment of the goal post in 5v5 has been slightly adjusted, after some feedback we received in a tournament match.


Tackle Soft
  • The soft tackle action has been slightly nerfed. It does not apply reaction logic and was too strong in some situations.


Transfer list
  • Managers can now remove players from the transfer list, if their situation has changed.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Character Overview Overhaul - Patch 2.2.8 Notes - 03/18

This weeks changes:

Character Overview
  • The character screen, where users can view all their characters owned, has had a significant redesign. It has a dynamic view depending on how many characters are owned. We’ve also made it quicker for users to access daily training and view who still has training outstanding.
Lobby crash
  • We identified the root cause of some tournament lobbies crashing. Some of the data would get duplicated, if a user joined the lobby slightly late. We have prevented this, so joining slightly late won’t impact the lobby creation.
Select match days
  • As part of the changes to trial contracts, managers can now set the days their club prefers to play. These will be displayed on the trial contract tiles, which new users will see. The days can be set on the trial contract pop-up for managers.
GK Punch
  • A bug with the turn info panel has been fixed, when the GK punch action is performed.
Fight for ball
  • We’ve fixed a few bugs with the calculations and turn info panel data for fight for ball actions.

Diving save
  • The diving save special action has been nerfed slightly.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.