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Super Club Soccer News

Steam Achievements updated and bug fixes - Patch 2.0.7 Notes - 07/27

Steam Achievements have been updated and some bug fixes for this weeks update.

  • The Steam achievements for the game have been updated.
  • Goalkeepers should now be able to interact with passes & crosses at short range. Previously they were unable to interact in the block area with their hands, which was unrealistic.
  • Some enhancements have been made for when users quickly select a move from the action menu. We will be adding a visual indicator in the future, so users know when their action is received by the server.
  • Fixed some of the recent match freeze issues.
  • Fixture dates are now displayed on the tournament pages.
  • Footballers should now have the option to disable manager paint during matches.
  • Bot goalkeepers should attempt saves more frequently.
  • Fixed bugs with filters on the seasons pages.
  • Some bugs related to spectating a match have been fixed.
  • The order of players in tournament match intros has been fixed.
  • Some of the wording on contract pages has been fixed.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.


Reconnect to games already in process- Patch 2.0.6 Notes - 07/15

New features
  • Users are now able to join season matches at any point, not just before kick-off. Also, if a user is disconnected during a match, they are able to rejoin.
  • When a user receives a message from another user, they will receive a pop-up when logging in to notify them.


Match engine bugs
  • Increased the ball speed of all actions. The previous increase wasn't enough due to the resolve timer logic.
  • Fixed a bug which stopped the ball crossing the line for bot goalkeepers.
  • Players with high agility were able to run faster than they should, which has been fixed.
  • Fixed a bug preventing players from moving in the same turn after passing/shooting in phase 1.
  • When a sliding tackle was used successfully, the tackled player received a speed reduction for the remainder of the match incorrectly.
  • Fixed a bug where the position of the tackler didn’t update properly.
  • Reduced the chance of bot defenders running to their goal line.
  • Reduced the condition lost when players run.
  • The potential randomness has been reduced on longer distance passes, for players with high passing attributes.
  • Fixed the bug causing goalkeepers unable to receive the ball outside their box.
  • Fixed a bug in seasons matches preventing goalkeepers to aim the parry & punch.
  • The alignment of the goalposts in 11v11 matches have been fixed.
  • Fixed a bug allowing bot players to receive high passes in the block zone.
  • Fixed the bug causing some dribbles into the goal leading to a goal kick rather than a goal.


Season bugs
  • Fixed subs not going through at half time during season matches.
  • Various lineup bugs showing duplicate players and replacing real characters with bot players have been fixed.
  • Fixed the bug which didn’t display footballers on the squad page to some users.
  • Fixed the bug preventing some tournament matches being spectated.
  • Fixed some calculation bugs for club net worth.


Other bugs
  • Fixed a bug where goal events were being displayed incorrectly after a yellow card.
  • A score display bug at the start of some matches has been fixed.
  • Fixed a bug where the tab order between multiple characters was not consistent.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Bug fixes and changes to some match logic- Patch 2.0.5 Notes - 07/01

Here's this weeks changes:

  • We have added logic to remove inactive footballers, managers and clubs on a regular basis. This avoids the system being flooded by new users who don't return.

  • Trial contracts will now expire after 7 days. The manager will get a notification once it has expired. The manager will need enable the trial contract again if they require more players.

  • Fixed some of the errors with matchmaking logic in ladder tournaments. It will aim to not pair the same clubs against each other on consecutive days and ensure a fair balance of home & away matches.

  • Fixed some situations when receive options were not available when they should have.

  • The first 25% of a cross and driven pass is now not receivable.

  • We have fixed bot defenders running to the goal line. There may still be some situations which cause them to do it, but the most common causes have been identified.

  • The alignment of posts have been tweaked slightly to ensure they are in sync with the pitch design.

  • Fixed a display bug on the footballer page which displayed previous wage of players without a contract.

  • The minimum age value on the football page has been fixed.



You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

More Match Engine and Seasons bug fixes- Patch 2.0.4 Notes - 06/24

We've added a link to our discord server on the game homepage.

Match engine

  • Fixed the match freeze caused by driven pass.
  • Agility has more of an impact when changing direction with momentum. Momentum has been reduced slightly in the running speed calculations.
  • Fixed a bug where AI defenders would run to the goal line needlessly.
  • The condition lost after performing actions in a match has been reduced.
  • We've set a minimum distance for block rebounds, so they should always be visible to players.
  • Additional formations have been updated for kick-off starting positions.
  • Resolved a bug causing a player to be incorrectly given as offside after receiving a block.
  • Fixed a bug related to how dribble success % was calculated.
  • Resolved an offside bug when an outfielder is behind the goalkeeper.


Seasons

  • Tournament matches now give the option to do a quick throw-in (positions are not reset) or a regular throw-in.
  • Fixed a bug where timezones were not displayed correctly on sliders.
  • The timezone we detect will now appear in other places we display times, to avoid confusion when arranging matches and setting preferred playing times.
  • Deleted characters should not appear in the leaderboard now.
  • We've resolved some display bugs for player stats on the character screen.
  • The number of clubs displayed in the tournament page should update correctly now.
  • The script for player rating adjustments, mentioned in the previous patch, has now been enabled.



You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Further Season and Match bug fixes - Patch 2.0.3 Notes - 06/16

Match engine

We've updated the zones in the 11v11 pitch where shooting & crossing actions can be attempted.
As a result of this change, we haven't had any issues with gk menu options being unavailable. We will continue to monitor it.

Passing and crossing randomness has been increased, for lower skill levels. Hard shots randomness has also been adjusted.

Another fix has been implemented to stop bots being able to intercept passes in the block zone.

The team UDP is now calculated from all characters on the pitch, rather than just active players.

Fixed a bug related to how dribble success % was calculated.

Fixed a bug where bot players would receive balls from offside positions.

We've fixed some offside bugs, but there are still some scenarios recently identified which will be fixed in a future patch.

The default starting positions from goal kicks has been updated, to match the kick-off positions.

Seasons

We now restrict tournament sign-ups to clubs that have at least 3 footballers. This is to avoid inactive matches as much as possible!

Clubs now have the option to unregister for a tournament, on the tournament overview page. Clubs are restricted to being registered to no more than 3 tournaments at once.

Player overall ratings have been fixed. They will update based on the following factors:
- How much training your character has done
- Player performance, with unique criteria for each position
- User activity in seasons matches
- Average match rating in seasons matches
Note: This will take some time to reflect in live as it requires an additional script to be run.

You can now view a club directly from the tournament overview or standings page.

Half time stats should be appearing consistently in tournament matches.

All subs should now appear in the tournament intro scene.

We've adjusted the column widths in the squad page to give more space for player names.

Fixed a bug when a contract renewal offer was rejected it caused the game to freeze.

Fixed a bug where the club bank balance was not always updating correctly after player training.

Other

Cosmetics are applied by default after purchasing.

The timezone we have detected for you is now displayed in the toolbar.



You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.