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Alpha update 0.1.10! Aguamarina Caves + House interiors 🏡

Work never stops at Crema, so one more week we're here with a new patch for the Alpha!

Aguamarina Caves


The Aguamarina Caves are a complex of caverns that run deep under the Thalassian Cliffs. The better-known entrance is through the Sillaro River, but they're so huge they even cross the whole cliffs and connect the river to the upper area of the Indigo lake.



The Caves have five different floors and they include a new gameplay feature: the crystal areas. We don't want to spoil too much, so you'll need to go ahead and discover it by yourself. The crystal areas affect how the player moves through the terrain and they will be very present along the whole Archipelago.



Right now the Caves are a totally optional area to explore and they don't have too much in terms of interesting new Temtem or items. In the future, we plan to re-populate them with some more Temtem so they will become the first area in the game where you will be able to obtain them. They will also hold a special and unique shrine you will be able to reach with the climbing equipment...



House Interiors


One of the more prominent features missing from the current Alpha is the option to go inside the houses currently placed on Deniz. This ends today!



With this patch, you will be able to visit the houses and talk with the people inside them. Houses are also usually something optional, but they add so much richness to the lore and the overall feeling of the game we wanted to include them as soon as possible.



You'll notice some of the houses are still closed. These houses are "special" places that will open in future updates since they are related to some unavailable features right now. We added an Alpha sign to them so you will know where you can enter or not.

By the way, almost everything you see in the NPC houses will also be available to player housing. We're doing everything as flexible as we can so everything works for the player's houses too.



And more fixes, improvements and new stuff


As usual, there's a lot of things on this patch. We've made a huge number of improvements and fixes including some important ones like improving the initial cinematic flow or making sure the AI uses the rest option when needed in battles. We also managed to find one of the most endearing bugs in the Alpha which caused the NPC tamers to forget about you and ask for a fight constantly.



We also included some new stuff: 4 new Luma species, 9 new Techniques including a new Status Effect, death voices for every Temtem, new sounds here and there... You can read the full patch notes in our forum.

Omninesia and more


As you already know we're still working on the next huge content patch for the Alpha, which will include a whole new Island, new Temtem and several new features. We don't have a fixed date for that content yet, so we will be keeping you posted in the coming weeks.

Also, we're working on having a pre-order option for users who want to buy the game and get instant access to the Alpha. Although it looks like something easy, having a pre-order store implicates a lot of stuff under the roof and we want to make everything right as usual. Please, bear with us while we work on having everything ready!

New Alpha update! Luma Saipat Improved battle flow 💢

New year, new update!

After launching 8 updates in less than a month after Alpha's release, we've decided to decrease a bit the rhythm and spend some more focused time with the next big patches. Over this past month we've been working simultaneously on three different big patches:

  • An update focused on improving the battle flow.
  • An update including the content missing right now from Deniz (houses interiors and the Aguamarina Caves).
  • Alpha 0.2: including a full new island (Omninesia) and a set of new Temtem.


Today we're bringing you the first one.

Improved battle flow


As we talked about in our previous update, one of the most frequent requests from the Alpha feedback was to improve how battles feel. We didn't have a lot of time to review battle times before releasing the Alpha so the feedback was totally right, battles felt super sluggish.

But that changes in this new update. We've spent a lot of time reviewing every bit of action in battles and tweaking them to improve times.

With all these new tweaks, our team managed to make battles twice as fast from before.



And a lot of new thingies


This patch includes a lot of fixes and some more new things too.

You can now try to find Luma Saipat, enjoy the new combat music or just amaze yourself looking at the improvements and fixes list in the full patch notes.



Please, tell us what do you think of the new changes and your impressions with the new battle system. Also, if you find any bug, make sure to report them in our forum.

Alpha’s first-month review next steps 🐾

Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?


The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.



Also, we’ve been reading and watching every reaction in order to know if we were on the right path with our changes to the battle system and so far it looks like we have made the right decisions. Most players have liked how the Stamina changes the whole battle and the new mechanics on Techniques like the Holds or Synergies.

We’ve been also analyzing the constructive feedback about the pace and difficulty of the game and we will be iterating over it in the coming months. If you have any additional feedback or suggestion, please post it over at our Forums.

Last but not least, as we talked previously we did increase our vision for Temtem and even for the content available for the Alpha. We ended up having ~10 hours of content (without farming anything, training TVs or catching Lumas) which has surprised almost everyone because most of you were expecting a much smaller amount of content and polishing.

What’s been going on at Crema during this month?


We’ve been hard at work of course! During this month we released 8 patches fixing most of the bugs appeared and we even managed to include some new content (new animations, more Luma species, the capture animation…).



We’re still working on having all the physical rewards ready. As you can see in the photo the Pigepic plushie is looking good!

Also, we’ve started working on the next content update for the Alpha, but more on that later.

GIMME SOME DATA


  • There have been 810.000 untamed encounters.
  • The most captured Temtem is Paharo.
  • The less one? Saku.
  • The most evolved Temtem has been Swali. More than 2200 Loali were created by evolution.
  • Players managed to capture 94 Luma Temtem so far.
  • The most common Luma is Paharo / Paharac (34).
  • The less common Luma is Barnshe (0).
  • Over 7500 Tamers have tried the Alpha so far.
  • 1088 Tamers have been able to defeat Lady Lottie.
  • And 576 have completed all the Alpha content.
  • The most popular starter is Houchic (49,94% Tamers have chosen them), followed by Crystle (32,31%) and Smazee (17,74%).


And what’s coming next?


There are still a few more things coming to Alpha 0.1, most notably we will open access to the Aguamarina Caves so you’ll be able to explore a whole new area. Also, we’re working on improving the battle pacing and tweaking all the effects and timings so the battles feel less sluggish.



Parallel to that, we have started working on the next big content update for the Alpha (0.2) which will bring access to the second Island on the game (Omninesia) and a ton of new features (Settings, the Tempedia, held items and abilities and much more).

According to the plan, 0.2 will be released on April. Until then, the current version of the Alpha will still be playable and we will be updating you on new stuff like usual.

Final words


We want to wish you all happy holidays and a happy new year 2019.

We also want to take a moment to thank you all for making this project possible and for joining us on this adventure. Thanks to our Discord mods who help us manage that crazy server, thanks to our Alpha players who help us finding new bugs, thanks to all content creators enjoying the game and sharing it with their viewers, thanks to all artist creating fanarts, thanks to each one of you guys who fill us with joy and eagerness to keep working on Temtem.