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An early look at patch 1.3, and this Season's Ranked rewards!

Hello, Tamers! Time flies, huh? It seems like it was just yesterday when we were spoiling the contents of version 1.1 and 1.2, but we're already here, sharing some insight into the upcoming 1.3! We're hoping to be able to launch this patch on March 6th. We'll keep you posted if anything happens!

Let’s jump into the bigger, most interesting features this patch will bring.

Challenge Mode

Have you ever considered Temtem to be tough? Yeah, me too. But what if we managed to make it even harder? The new Challenge Modes are here to add a new layer of complexity for those who love a good challenge, extreme limitations, and a taste of pure randomness.



These new Challenge modes willeach force you to push your skills to the limit. All three of them run on a different server, and have a different save slot. You will not be risking your 3-year-old Lumas in the Nuzlocke mode, not any Luma, for that matter: there won’t be Lumas in the Challenge modes. There won’t be trades, either.

You can only have one challenge run active at the same time, so you’ll have to finish or abandon your current one if you want to try another mode. There’s no cooldown or restriction of any sort, so you’ll be able to drop and restart a Challenge run anytime you want to.

You’ll be able to co-op through the Challenge modes, although be aware there will be limitations, like a limit to Tamer Level difference, and you won’t be able to switch between Co-op and solo once you start a run in Nuzlocke and Randomlocke mode. Rules will adapt slightly for the Co-op version.

Completing these challenges will grant you really neat and exclusive rewards for your main save slot, the one you normally play on. Except for said rewards, you won’t be able to share anything between your main save and the challenge run, so you can rest assured that you won't be losing anything in any challenge mode.


[h2]Nuzlocke[/h2]
The Nuzlocke mode imposes heavy and hardcore rules on the player. You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!), and any Tems that faint during your adventure will be released after the battle. Tems you catch won’t have any fertility left, so no breeding, and you can lose the run if all your Tems are KO’ed.

We’ve of course tweaked some previously impossible battles, so it really will be a matter of skill!


[h2]Randomlocke[/h2]
Chaos? We like chaos. Almost anything that can be random will be random in the Randomlocke mode, which shares the rules of the Nuzlocke mode. From Temtem (including your starters and quest-obtained Tems!), to Techniques, items gathered around the world, NPC squads, untamed encounters… The only few things that will remain as they naturally are (for mostly technical reasons) will be Temtem species, with their stats and evolutionary lines, their Traits, and Gears. This way, Tems will keep part of their identity even in this chaotic Challenge mode.

[h2]Speedrun[/h2]
In Speedrun mode your goal will be to clear the game as fast as possible. There will be a timer for sections, one for each island, and a general timer; that will be visible at all times. Loading times won’t be counted, and the game will skip almost everything that can be skipped, but you’ll still have to battle your way through the entire story. If you manage to beat the game before the time goal, you’ll be in for some sweet and speedy rewards in your main save slot. Can you beat the clock, Tamers?


Challenge modes will be covered in-depth in the patch notes and corresponding post on the update, so stay tuned for that for all the details!



A new area: Nanto Labs

The door of Nanto Labs will open to all curious Tamers in 1.3! Inside, you will be able to exchange your Lumas for a very sus new currency, called Luma Drops.

The amount of Luma Drops you’ll receive for each Luma will depend on the Temtem species, and whether or not you’re the OT for them, or are soulbound to them. The more you want, the more you have to sacrifice: such are the laws of equivalent exchange.



[h2]A new currency: Luma Drops
[/h2]
If you’re one of the like 6 Tamers that have more Lumas than they want, 1.3 is the update for you. Exchange your Lumas for Luma Drops, which in turn can be used in a brand new shop to purchase previously un-purchasable items, like the special Dyes that used to be in the shop, and more TemCardX. We’ll continue adding stock to the Luma Drop shop in future updates.


Season 2 Ranked Rewards

Take a look at all the flashing new rewards for Ranked performance this Season 2, sword-themed to match the Medieval vibe of Days of Yore! These rewards will be given out when Season 2 ends and Season 3 begins, expectedly on March 6h, so you still have time to grind the ladder if you want to aim a bit higher!

Remember that you’ll obtain a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved; also remember you need to have won 10 games in a rank to be considered part of it.



And the seals, too!

[previewyoutube][/previewyoutube]

As with every change of season, TMR will be soft-reset in the change between seasons. This means your TMR won’t fall to 0 or to 1000, but rather to a middle point between your TMR at the moment and 1000.

A new Season

Of course, new patch and new Season go hand in hand whenever possible! Days of Yore comes to an end, and gives way to Season 3, called Clash of Tamers. With it, a new Tamer Pass full of new cosmetic surprises, mounts and emotes, and a heap of new items in the Premium shop.

Can you guess what this new season will be about?



And more!

This is but an appetizer, and you know there’s always more! We’ve balanced the price of some items, tweaked the rewards in some Tamer’s Paradise activities, improved performance on the Switch a bit more, sparkled a few new items and NPCs here and there, balanced a lot of Tems, Techs and Traits, and, of course, fixed over 60 bugs.

Make sure you read the full post and patch notes when the time arrives! See you very soon!

The Valentamers' Day event has been postponed due to a bug. Here's all the info.

Really unfortunate news, Tamers. The Valentamers' Day event is postponed, likely until next year, due to a bug.

We've found a bug that is client-sided, meaning it requires platform approval to launch a fix. That can take up to three weeks, so the fixes would not come in time for the event, and it would likely overlap with version 1.3.

The bug caused players to not be able to claim the rewards, thus defeating the sole purpose of the event, so it's with a heavy heart that we're forced to postpone Valentamers' Day event. The next few events are already planned and scheduled, and we cannot find a suitable spot for a Valentines-themed day event. We're very very sorry for this, and really sad to have this happen to such a cute and sweet event.

We're giving away 1000 Feathers and the Lovestruck Seal reward for free, to all players who have logged in in the past week, as an apology and compensation gift. Please redeem the code below to claim it. It will be available until the end of February.

Code: VLNT-WITH-WAIT-SRRY



You can redeem the code by selecting the Redeem option in the Lobby screen upon starting the game. The Seal will be available to pick up in your Vault.



We'll create a new reward to fill that spot next year, when the event runs its normal course. You'll be able to obtain all the rewards then.

We deeply apologize for the inconveniences caused.

The Valentamers event starts today! Get cute, new exclusive rewards

Hello, Tamers 💝

Happy season of love!

Whether you like Valentine's Day, or just cute things, Valentamers' Day is here starting today! ❤️



Complete challenges, earn exclusive rewards, and spread love and cuteness through the Archipelago.

You'll be able to earn:

ːtemloveː A new spray displaying Platypet
ːtemloveː The cutest backpack
ːtemloveː A new piece of furniture to fall in love with
ːtemloveː The sweetest emote to display affection
ːtemloveː A flashy new banner
ːtemloveː A lovely seal for your Tems

The event will last from February 6th until February 26th, and rewards will only be obtainable during this time, so don't put it off if you want to get these new items!



If nothing else, you can fall in love with Platy!

Patch 1.2.2 is now live. Here are the patch notes!

Important notice


We've taken this chance to re-synchronize the status of the Tempedia and the Kudos. This should improve, and hopefully eradicate, any discrepancy between the Kudos that involve capturing Tems and Lumas, and your actual Tempedia number. This is an issue we've been after for a while, so please let us know if you still experience any bug with it.


Improvements


We've improved the issue with crashes on the Switch.
  • Most of the crashes on Switch were happening due to memory issues. The game would use up all the memory available in the console (the amount varies depending on the console), and then it'd crash. We've implemented a series of optimization changes that will substantially ameliorate the current issues.
  • Crashes will still happen from time to time, but now that we've dived deep into the issue we will be carrying out more optimization in future patches, so as to improve performance even more.


👥We have made some improvements and changes to the dye system:
  • We've added a confirmation pop-up when trying to apply a dye to a cosmetic.
  • We have added a confirmation pop-up when trying to remove a dye from a cosmetic.
  • Players cannot use the same dye twice in the same slot of a cosmetic; the game will now show a pop-up error when attempting to do so.
  • A preview of the dyes will now be shown at the Tamer Pass UI and the Premium Store UI.
  • We have added a new label to dyes in the Tamer Pass UI and Premium Store UI to clarify they're a one-time use item.
  • Dyes were the source of a lot of community feedback and unrest. With these changes we hope to make the experience better and easier to navigate. This doesn't mean dyes are coming back to the Premium Store, as we're still deciding whether that's the right place form them or not.
  • We have reworked Skail's animations so they look better and our little dude has more prep in its step.
  • The Dulcimer instrument now has a new texture.


Balance

[h2]PvE[/h2]

  • Stowaway no longer has a Temtem with the Straw Shield gear in their Archtamer pool.
  • We have reduced the Co-op bonus experience from 20% to 15%.
  • Since launch we've been monitoring the experience gained by playing alone and the experience gained by playing in Co-op, and we've come to realize the initial bonus we implemented was a bit too strong, and was causing an imbalance between the two. Tamers playing in Co-op were over-leveled and had an advantage over Tamers playing solo. We want to offer all playstyles a balanced and fair experience, so we've tweaked the percentage a little bit.
  • Wild Umishi and Ukama no longer have Water Blade in their move pool, following the changes made to these Tems in 1.2.1.


Bug fixes


  • Fixed a softlock when defeating the Digilair boss.
  • Fixed a case where players could get stuck in a black screen after a battle in some places, for example at The Highbelow.
  • Fixed the chat automatically swapping to the Local tab when entering buildings or leaving combat.
  • Fixed the Tamer Pass' Weekly Challenge about buying or selling at the Trade House for a value of 10k Pansuns, that could not be completed by buying before the fix.
  • Fixed that Temtem on the fourth, fifth and sixth slot of a player's Squad were receiving EXP and TVs through the Co-op Bonus even when that Temtem had the Ignoramus Cloak equipped.
  • Fixed not being able to clear the notifications that were sent manually by using the "Clear all notifications" button.
  • Fixed the scroll in the Cosmetics' menu not working properly if there was an empty row at the end.
  • Fixed Tihani having two Temtem with the Sweatband gear.
  • Fixed the props of some emotes not being displayed in the Shop preview.
  • Fixed the Settings' UI overlapping with the Ranked UI that appears after a Ranked match if the Player had Settings opened while their opponent conceded.
  • Fixed that the Club Banner colors were being changed just by hovering over their icons instead of by clicking the buttons.
  • Fixed that, when changing cosmetics, the new one was keeping the old one's dye colors for a few frames.
  • Fixed the description of the technique Lifeful Sap to better explain that it gives 5 turns of regeneration.
  • Fixed the description of the technique Hallucination showing the wrong status condition in the description.
  • Changed the name of the Magma Eruption seal to something that better reflects the seal animation. Only in English so far.
  • Fixed the Subscribe prompt appearing in sections of the Trade House where it doesn't have functionality.
  • Fixed a typo in the title Surferfolk in English.
  • Fixed some localization bugs in dialogues with NPCs in Portuguese
  • Fixed level numbers overlapping the "Lv." text when playing in French or Chinese.
  • Fixed that the "Ready for Picnic" table furniture was not localized in English.


Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community.

Patch 1.2.1 is now live! Here are the patch notes.

Important notice


  • We've had to delete all the Showdown codes, except the eSports ones, due to a data conflict. Your team hasn't been affected, you'll just need to generate a new code, and, if you were using or posting it somewhere, replace that with the new one.
  • Aqua Bullet Hell has accidentally been removed from your Umishi and Ukama, but you'll have an empty technique slot and ABH will be in your learned techniques, so you can re-learn it immediately. We apologize for the inconveniences!


New stuff


  • We have added chat to battles.
  • You'll see a new menu during battles from now on, with new icons for the Details, Battle Log, and the Chat with their assigned hotkey.
  • Chat will be hidden by default, and you can make it pop out by pressing the associated hotkey, just how the Battle Log works. Chat in battle is disabled for Ranked matches, in-game tournaments, and Dojo Wars, and available for friendly competitive matches and PvE.
  • We've added the new music variations per island, this time to the competitive battle theme.
  • The Egg Technique icon now appears in Techniques that are Egg Techs in the details of a Tem in Showdown.
  • We've implemented a new icon that will notify you if there is something available to claim in events.


Improvements


  • We have tweaked the idle battle cameras following the feedback provided by the community:
    -In order to reduce the motion sickness it was causing some players, we've slowed all camera movement to 1/3 of its original movement speed.
    -They will also start after 12 seconds of inactivity, as opposed to the previous 5 seconds of threshold. This will make them way less prevalent.
    -In the specific case of Koish fishing, we've removed most of the camera angles so that only cameras that focus on the Koish patterns appear. We have also developed some new cameras for this activity in particular that will make identifying the patterns and colors easier.
    -We know idle cameras have caused issues to some our players. Before we go through with disabling them, which would imply we stop receiving feedback and iterating on the feature, we'd like to give these changes a go to improve the main problems the cameras had. We believe the idle cameras add variety and richness to the game, so we'd rather polish them until everyone is happy than disable them without giving them a chance to be good.
  • We have added some performance improvements to the Switch version. These improvements will be a huge help with the current crashes that the console is experiencing. But we're not done yet, and we will be adding even more performance improvements for it in future patches.
  • 👥Tem Renaming Voucher is no longer automatically used when renaming a Temtem. Players will now always have the option to pay the name change with Pansuns instead.
  • 👥Players will now be able to use the Fruit Blender with Tems in the Temdeck too, not only the ones in the squad.
  • 👥The Fruit Blender will now show how the stats will change based on the TVs selected.
  • 👥Showdown Temtem will now always start with their SV value at 50 by default, instead of 1.
  • We have added rarity indicators to customization items, like emotes, loading screens, battle intros, battle outros and battle outro music.
  • The game will now show the gamepad buttons for each action when you press a modifier (a button that displays a set of hotkeys) in battle.
  • We've added new notifications for the Trade House: when you sell something, and when an auction ends without the item/Tem selling.
  • When you input a maximum quantity in one of the advanced options of the Temdeck and Trade House filters, it will now automatically select 0 as the minimum quantity.
  • Added more information to the Victory screen at the end of a Ranked match in the case of winning because the opponent concedes or in the case of tying.
  • Added a glowing effect to the claimable items of events, the same effect that is used in the Tamer Pass.
  • We've made some improvements to entering text in some UIs, so it's easier to understand if the text is not valid for any reason.
  • We've made some performance improvements to the game's UI.


Balance


PvE
  • Dojo Rematches and Archtamers teams have been revisited and modified to match the current meta.


Temtem
  • #009 – Platimous
    - SPD has been reduced 82 ⇒ 78.


  • #088 – Umishi
    - Water Blade has been removed from its move pool.
    - Now learns Aqua Bullet Hell at level 5.


  • #089 – Ukama
    - Water Blade has been removed from its move pool.


Bug fixes


All platforms
- Fixed a softlock when a player captures a Temtem and sends it to the squad while being in Co-op.
- Fixed a softlock after skipping the final dialogue with the Stowaway at the mines during the main quest at Tucma.
- Fixed several bugs involving the prison part of the Tucma main quest in Co-op.
- 👥Fixed getting stuck between Lyato and Ige after battling them.
- 👥Fixed players being demoted in ranked even if they'd won the last match.
- Fixed that starter Temtem and Anahir were not correctly counting for the Kudos about capturing all Tems in game.
- Fixed that ranked wins while unraked were counting towards the OP Kudo.
- Fixed players were getting the I'm in Danger Kudo automatically the first time they opened the game.
- Fixed being able to move while having a tutorial on-screen when entering a building.
- Fixed a case where idle battle cameras were being reproduced in the Swap menu during a battle.
- Fixed the titles of this year's first in-game tournament winners. It will now accurately represent the year of the tournament.
- 👥Fixed Hopeless Tonic's Doom status condition not lasting 4 turns as it was stated in patch 0.7.3.
- Fixed that Gyalis could learn the technique Footwork twice.
- Fixed seeing a placeholder lock number in the Battle Log in a match against NPCs.
- Fixed that triggering an NPC battle at the Arissolan Dojo in Co-op while the Co-op partner is mid-air would make the partner fly to the player's position.
- Fixed that the Events menu was not automatically activating if the game was open when the event started.
- Fixed the page indicator of the Events menu that was not working correctly.
- Fixed that Egg Techniques were not displaying the Egg Technique icon in the details of Showdown Temtem.
- Fixed Tempedia "Sort by name" setting was not working correctly at the Tempedia Showdown menu.
- Fixed the incorrect finishing date of the Winterfest event.
- Fixed that the disappearing effect of the Winterfest trees prop would sometimes spawn without texture.
- Fixed completing the "Taking a Photo" Tamer Pass weekly challenge was completing the event quest of the same name.
- Fixed that the player character wouldn't swap into the Incognito Hood automatically while doing the main quest at Quetzal if the player had a cosmetic set equipped.
- Fixed the Beauty Center's door appearing in red even if the player could already enter the building.
- Fixed an awkward camera angle happening at the end of some techniques like Oshi-Dashi or Hook Kick.
- Fixed that conceding in any main story battles while an idle battle camera was moving resulted in a weird camera angle at the end of the battle.
- Fixed Local, Global and Trade chat channels not having their name labels translated into any language.
- Fixed that dismissing a Temtem from a Showdown squad would leave invisible empty slots in the squad.
- Fixed that players' equipped cosmetic sets would change color when hovering over a top or bottom cosmetic in the Customization menu.
- 👥Fixed the icon of the Siege Engine Carrier mount.
- Fixed that some exterior housing items were not showing the rarity in the item portrait.
- Fixed that some interior housing items were not showing the rarity in the item portrait under specific circumstances.
- Fixed Neoedo's teleport sounds attenuating the instance music.
- Fixed seals not having sound in the Preview windows of the Temtem's details if they were equipped before its SFX was played in the preview of the Backpack.
- Fixed the offset of some icons inside text.

PC and PS5
- Fixed some buttons of the Showdown UI that were not working when pressing them with the mouse.

Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Forums.