Performance Improvements
Hey everyone,
Since launch on Tuesday we've been hard at work listening to your feedback about the game and making a variety of improvements. This morning we rolled out the second part of a server-side patch which, since Tuesday, includes fixes for:
- Latency spikes, especially in crowded areas such as the starter zone, are greatly reduced.
- Various quest lines have been fixed and improved based on your feedback.
- The Broken Halls dungeon's last boss fight has been re-worked to be less unpredictable.
- When you select an item in your inventory, we will now helpfully dim all the slots that you can’t equip it to, to make it more obvious what you should do with that item.
- Updated the color chart in the Player House.
- Updated some inventory icons that were incorrect.
We'll continue to roll out improvements through the weekend and next week based on your input and bug reports. Thanks for enjoying OrbusVR and we will see you in-game!
Since launch on Tuesday we've been hard at work listening to your feedback about the game and making a variety of improvements. This morning we rolled out the second part of a server-side patch which, since Tuesday, includes fixes for:
- Latency spikes, especially in crowded areas such as the starter zone, are greatly reduced.
- Various quest lines have been fixed and improved based on your feedback.
- The Broken Halls dungeon's last boss fight has been re-worked to be less unpredictable.
- When you select an item in your inventory, we will now helpfully dim all the slots that you can’t equip it to, to make it more obvious what you should do with that item.
- Updated the color chart in the Player House.
- Updated some inventory icons that were incorrect.
We'll continue to roll out improvements through the weekend and next week based on your input and bug reports. Thanks for enjoying OrbusVR and we will see you in-game!