Patch 11.30 Is live - Explorer's League Outposts, Phase II (Main Story Quests)

Check out our blog for an overview of the new quests.
Other Patch Notes
- Updated the Potion “Ability Reset Potion” to the “Super Charger Potion”
- When active this potion causes your Class Super to charge at an additional 25% rate, currently for an hour
- Added Zone Transition Names to all the zones
- When transitioning between zones you will now see a system notification that will appear informing you of the zone you are currently in (EX: When entering the Highsteppe gates you will see “Highsteppe City” appear, this also works with dungeons)
- Added a new Dye vendor that is unlocked through the second part of the Explorer’s League quest line
- There are 7 new dyes that can only be bought through this vendor (or from other players)
- Fixed a typo with the Pure White dye category
- Adjusted a spawn in the Sewers dungeon to fix some issues with mob stacking
- Tweaked the Golden Egg Shard Mutation, this mutation will be back in rotation after this patch
- Fixed various bugs when grabbing and passing the egg.
- Long range grab indicator properly hides when someone is holding the egg.
- Added the ability to anchor the egg to a position relative to your body. Simply press the trigger while holding the egg to anchor it. Then grab it again to pass it off.
- Fixed a bug with potion drinking that was causing the particle effects to not work properly
- Added feature to make it more apparent to players when Developer “boosts” are activated
- This allows players to easily recognize when logging into the game if there is an “XP Event” active (like XP boost weekends)
- The correct number of achievements completed should now be reflected in the achievements tab
- Corrected an issue with the drop rates for chest transmog blueprint and gear mount blueprint, you can obtain them from the Grinding Device
- Removed the weighting towards Mine and Temple dungeons for high shard levels
Thanks!