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Q3-Q4 2021 Roadmap



Hi everyone,

It’s been awhile since we last put out an official roadmap, so here is a look at what is coming up in the world of Orbus between now and the end of the year.

[h2]Highsteppe Update[/h2]

The new Highsteppe will officially debut on Tuesday, August 31st! Along with a new look for the main hub town of Patreayl, we’ll also be introducing a couple new side questlines in this patch.



[h2]Character Update[/h2]

Early fall will also see the addition of new character styles! The update we have planned should have more than 40 new hairstyles, eyes, mouths and noses. There will be some new options for female characters in particular, as well as a few off-the-wall choices.



[h2]New Battlegrounds Map[/h2]

We will also be introducing a new Battlegrounds map in Q4 2021, which will replace the “arena” currently in-game. While the concept will remain the same (still “Capture the Outpost”), the new map should provide a more challenging and intriguing setup, with more capture points spread throughout both interior and exterior portions of a temple-like structure.

[h2]Fall Festival[/h2]

Everyone’s favorite seasonal festival (okay, maybe just our favorite seasonal festival) will also be back in early October. As always, the countryside will experience a terrain change, and we'll have a few new themed rewards to collect.



Other new content you can expect to see later this year:

  • New Legendary Overworld Drops: We'll be adding a few new ones later this fall.
  • World Boss: We'll be brining back a reimagined version of the fan favorite Esasa world boss from the original game. As with the other world bosses, defeat the Esasa Lord for a chance at a cape, world boss pet, and even a ring.
  • Long-Term Missions: We’ll be adding some new long-term missions in a variety of activities (including some that haven't been covered yet, like dragon racing) to keep you grinding away.
  • Winter Festival: And finally we will be ending the year as always with our winter festival!

[h2]Bug Fixes[/h2]

Along with the above planned features, the Dev team is also dedicating time to fixing some class-specific bugs in order to improve the general playing experience of the community. Last week we successfully rolled out a patch with our first targeted class fix, which was for Ranger weak points. Next up we will be tackling the issue of Shaman orbs not respawning sporadically on top of the totems.

We appreciate the community helping with this process, as well as the continued support and patience you all have given us.

The OrbusVR Team