Sneak Peek of Upcoming Content, April 6th Patch & Beyond

Our next big patch is on the horizon! On Tuesday, April 6th we'll be releasing the following new content:
[h2]Hard Mode Citadel Raid Beta[/h2]
The Citadel Raid has been out for 3 months. Now that players have mastered each boss fight, we figured it's time to release the next set of harder mechanics.
We'll be releasing a Beta of the hard mode raid on April 6th, with the final version launching a week later on the 13th. This should give us enough time to work out any bugs, uncover any potential flaws in the fights, and make sure the balance is just the right amount of challenge.
During the Beta, no armor, weapons, or rewards will drop, but once the official hard mode raid launches, you'll have a chance to earn gear and weapons, an exclusive cape, and an Enraged Sephotep pet!

[h2]Highsteppe Area Farms[/h2]
The citizens of Highsteppe have decided it's time to start expanding life beyond the walls of the city. When the patch goes live, you'll find a few small farms and one fishing hut dotting the hillsides of the Highsteppe zone. We're also bringing back the sheep from old Orbus to breathe a little life into the farms. While there won't be any new quests for the farms at launch, expect to see some in the future!

[h2]Bard Mechanic Fixes[/h2]
This patch will also include long-awaited some fixes for broken instruments and mechanics for the Bard class. Once these fixes are live, we will give the community some time to play and gather new data on the Bard class for the upcoming balance pass.
[h2]Tank/Healer Balance Pass (Late Spring)[/h2]
After the April 6th patch, we will begin working on the balance pass for the Tanks/Healers. We will be looking at things like aggro retention, healing numbers, damage, etc. We are not planning on doing any major mechanic or talent reworks, but hope to bring the classes to where we feel they need to be balance-wise.
[h2]Community Tools[/h2]
As the community continues to grow, we are looking at ways to make it easier to report and mute other players. We will also be adding an additional feature to "block" other players, which will turn them into a "ghost" (similar to when a player dies in game), mute them, and prevent all invitations (trade, party, personal messages, etc.).
We will also be working on more automated systems behind the scenes to identify toxic behavior so that we can continue to ensure that players have the best possible in-game experience, and that our community as a whole continues to be the helpful, passionate, and caring community that this game has become known for.
Thanks for reading, and we'll see you in game!