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OrbusVR News

The Summer Festival Returns!



The Summer Festival is now live! It’s the return of the fishing season in Patreayl, and the fishermen’s guild need your help bringing in their haul – as well as corralling one of their best fishermen into focusing on his work and stop chasing legendary fish.

Visit the Festival NPC outside the gates of Highsteppe to pick up the first quest in the line and start your way toward earning a few rewards. This year's lineup includes all-new summer-themed rewards. In addition to the customary festival cape – whose colors we're really digging! – there is also a Surfer Mount and a Fishy Plaque that you can hang on the wall of your Player House to celebrate your accomplishments. (If you need a reminder on how to use Player House furniture and decor, check out our tutorial video for step-by-step instructions.)

[previewyoutube]https://youtu.be/pJDXfwnTcxA[/previewyoutube]





So get out your pole, whip up some fish scent attractor potions, and brush up on your lure making skills.

Hard Mode Citadel Raid Now Live

The Hard Mode Citadel Raid is now officially live. During the two-week beta period we made some changes to mechanics, as well as scaling, based upon community feedback. We are excited for players to go through the full raid, as it will be the most challenging content we have in game so far.

The bosses will drop +6 gear and weapons, with a chance at a +7 legendary. You can also earn an Enraged Sephotep pet, mount, and cape, as well as achievements and a title.



As with the normal mode raid you will receive a token for that specific gear every time you kill the boss if you do not receive an armor/weapon drop. These will be Citadel Hard Mode tokens that you can redeem at the Hard Mode Vendor inside of Highsteppe.

This patch also includes the second round of balancing for the tank/healer/support classes, with the changes we have made based upon player feedback.

Thank you to everyone in the community that offered feedback on Hard Mode Raid and class mechanics! We appreciate the input, as well as the patience in this longer-than-usual beta period.

Sneak Peek of Upcoming Content, April 6th Patch & Beyond



Our next big patch is on the horizon! On Tuesday, April 6th we'll be releasing the following new content:

[h2]Hard Mode Citadel Raid Beta[/h2]

The Citadel Raid has been out for 3 months. Now that players have mastered each boss fight, we figured it's time to release the next set of harder mechanics.

We'll be releasing a Beta of the hard mode raid on April 6th, with the final version launching a week later on the 13th. This should give us enough time to work out any bugs, uncover any potential flaws in the fights, and make sure the balance is just the right amount of challenge.

During the Beta, no armor, weapons, or rewards will drop, but once the official hard mode raid launches, you'll have a chance to earn gear and weapons, an exclusive cape, and an Enraged Sephotep pet!



[h2]Highsteppe Area Farms[/h2]

The citizens of Highsteppe have decided it's time to start expanding life beyond the walls of the city. When the patch goes live, you'll find a few small farms and one fishing hut dotting the hillsides of the Highsteppe zone. We're also bringing back the sheep from old Orbus to breathe a little life into the farms. While there won't be any new quests for the farms at launch, expect to see some in the future!



[h2]Bard Mechanic Fixes[/h2]

This patch will also include long-awaited some fixes for broken instruments and mechanics for the Bard class. Once these fixes are live, we will give the community some time to play and gather new data on the Bard class for the upcoming balance pass.

[h2]Tank/Healer Balance Pass (Late Spring)[/h2]

After the April 6th patch, we will begin working on the balance pass for the Tanks/Healers. We will be looking at things like aggro retention, healing numbers, damage, etc. We are not planning on doing any major mechanic or talent reworks, but hope to bring the classes to where we feel they need to be balance-wise.

[h2]Community Tools[/h2]

As the community continues to grow, we are looking at ways to make it easier to report and mute other players. We will also be adding an additional feature to "block" other players, which will turn them into a "ghost" (similar to when a player dies in game), mute them, and prevent all invitations (trade, party, personal messages, etc.).

We will also be working on more automated systems behind the scenes to identify toxic behavior so that we can continue to ensure that players have the best possible in-game experience, and that our community as a whole continues to be the helpful, passionate, and caring community that this game has become known for.

Thanks for reading, and we'll see you in game!

Patch 13.02 - Spring Festival, Dragon Colors, Bugfixes



Hey everyone, today's patch brings back the Spring Festival with some shiny new rewards, adds some new dragon colors to breed, and includes many bug fixes we've been working on the past weeks.





Full Notes:

  • Added 3 new colors for dragon breeding
  • Added tool tip data to all dragons bred from today’s patch forward will contain the name of the Player that bred the dragon
    All previous dragons will not see a change to the tool tip data (IE: No new breeder information for prior dragons)
  • Added “Edge of Nowhere” community event area
    This area is accessed through the Highsteppe Tavern next to the player house
    Enter the door behind the Long Term Mission Vendor, then use the portal to return to the Highsteppe Tavern
    The entire zone will have no permanent game-play content (fishing, monster grinding, harvestables, etc) but may have limited time community events with game-play (like a community world boss event)
  • Added Spring Festival event
    Can earn a new cape, Flower helm transmog and shoulder transmog
    The Spring Festival Mount from last year can also be earned
  • Removed 3 Year Anniversary Festival
  • Removed Winter Festival
  • Fixed an error related to the Net Gun
  • Fixed an error Teleportation Device causing problems when activated sometimes
  • Fixed an error related to the Health bars above players
  • Fixed an error with the Server wide bomb notifications
  • Fixed an error with nearby players
    This has the possibility of reducing the number of players experiencing the “invisible” bug, while we don’t think it was causing it, we believe it was part of the problem
  • Fixed an error related to the DLC on the server
  • Updated the Khopesh harvester weight to 0
  • Fixed an error with the player load out system
  • Fixed an error with the plunder trait on pets
  • Fixed an error with the Scoundrel card deck when drawing a card
  • Fixed an error related to the fog/darkness in caves
  • Fixed an error with the player world map
  • Fixed an error related to activating dungeon shards
  • Fixed error when carrying tool in hand across zones.


We'll see you in game!

Anniversary Scavenger Hunt Now Live!

Today’s patch is officially live, which means the 3-year anniversary scavenger hunt is officially underway. Visit the anniversary NPC next to the bulletin board near the Player House in-game to pick up the first quest. Complete the scavenger hunt to earn a Penguin Transmog set, perfect for enjoying the last month of winter in-game.



We will also be giving away a 3-year anniversary cake (Player House furniture) and cape. Visit the Rewards NPC near the Critter Capture shop to pick up both items.

We also look forward to seeing you all at our in-game event tomorrow evening. Several members of the Dev team will be hanging in/around the Highsteppe Tavern between 6-7 PM CST tomorrow night (Wednesday, February 3rd).

Looking Back

It’s been a big year of growth at OrbusVR. Our community progressively grew over the course of the year.

In last year’s anniversary post we shared some stats generated in the first two years of the game. We pulled those same stats for the past year, and were impressed to see just how much the community has been playing this last year.

December 2017 - December 2019

33,659,242 – Monsters killed
8,580,046 – Total pounds of fish caught
2,035,557 – Lootbags collected
136,695 – Potions brewed
98,854 – Characters made all-time
69,850 – Dungeons completed
51,549 – Dragon races completed
95 years 6 months 8 days 6 hrs – Total number of hours played

December 2017 - December 2020

65,140,766 – Monsters killed
13,876,228 – Total pounds of fish caught
8,493,628 – Lootbags collected
185,240 – Potions brewed
274,113 – Characters made all-time
284,130 – Dungeons completed
140,463 – Dragon races completed
173 years 0 months 24 days 19 hours – Total number of hours played

In just the past year, the community killed almost 2x as many monsters as in the first two years combined; made almost 3x as many characters; collected more than 4x as much loot and ran 4x as many dungeons. You all have been busy! And we couldn’t be happier about it.

As VR becomes more mainstream, we look forward to seeing even more players join the community!

Quality of Life Improvements


The following quality of life improvements are also now live:

A new, safer way to delete characters to help reduce chances of any accidental character deletions. Now when you select “Delete” on the character menu, you will have to press and hold the Confirm button. Your controller should vibrate as you wait for the red dial to fill up, at which point your character will officially be deleted.



A new lock button for your inventory. With this new feature you can prevent accidental deletions when you’re cleaning out your inventory. Simply select the item in your inventory and select the “Lock” button below. You can still equip locked items, but in order to break them down and remove them from your inventory, you will need to first unlock them.

A check for new Fellowship members. Now when inviting members to join your fellowship, the game will perform a check to ensure they aren't already a member of another Fellowship.