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Patch 10.84 Notes

A new patch is going out this afternoon with a number of bug fixes and quality of life improvements. In detail:
  • The Ranger’s weak spots should now appear in front of spell effects.

  • King Sweetie Apples should now be much easier to harvest.

  • The Auction House will now correctly show the symbol for Runesmith Tiles to make it easier to identify.

  • We will only show a re-roll confirmation if you try to use a shard on an equipped item (before the confirmation would show but nothing would happen if you clicked accept.)

  • Icons for the very rare overworld drops and the Defend the Realm crown have been updated.

  • Randel’s location has been moved to be more obvious to new players.

  • Music and SFX have been updated in several zones.

  • The size of Runemage missile explosions has been reduced by around 50%.

  • The position of the notification that appears for successful Runesmith tile procs has been shifted downward, and the performance of those notifications has been increased.

  • Fixed a bug where the empty bottle by the Alchemy Station could activate sticky grip, causing issues.

  • Made chests a little easier to open overall.

  • Fixed an error which was happening sometimes with Voice Chat.

  • If you are disconnected from an active Battleground game and you re-login while the game is still going on, you will now be placed correctly back into that game.

  • When you leave a matchmade instance (e.g. from a Dungeon Queue), you will now be returned to your original party, or no party if you were not in a party when you joined the queue.

  • A few of the pulls in the Sewer Dungeon were re-worked to be less severe in high level shards.

  • Fixed a potential bug which could cause the Lich King to get stuck in a loop.

  • Grogon boss eggs and hatchlings will no longer count toward shard trash completion percentages.

  • If you die while PvP is enabled, you have a short period of time (currently 5 minutes) to disable PvP while you are in a safe zone.

  • Fixed a bug which could cause Warriors to teleport up high in the air after sword rushing to friendly targets.

  • Fixed a bug which would cause weird issues when attempting to swap the position of a max-stack item with another stack of the same item in chests.

  • If you press the “do cast” button twice in a row, once to submit a cast and again to actually cast the spell, and the spell verification hasn’t returned yet from the server, you will auto-cast that spell as soon as the verification does arrive.

  • Fixed the Arcane Explosion pillar to show the correct spell.

  • Fixed a bug with not being able to slide/teleport around a small area on the Airship docks.

  • Cloth Bravery gear will now correctly drop in the Overworld, not dungeons.

  • Sunfish, Bass, and Catfish are now easier to catch in general.

  • Dram rewards will now be given to shard activators who don’t get gear drops.

  • Resiliency (-1% Crit Damage) will no longer apply to incoming heals.



Thanks!

Launch Retrospective and What's Coming Next



OrbusVR: Reborn launched a bit over two weeks ago, and since then we've seen a re-invigoration of the OrbusVR community, with many new and returning players joining us to play the game. We set new records for most concurrent players at launch, and the game continues to bring in lots of fresh faces every day.

Since launch we've been listening to your feedback and putting out patches multiple times per week to address bugs, add requested quality of life features, and just generally keep improving the game to make it even better. I wanted to take a moment to sketch out a quick roadmap for where the game is going over the next couple of months and what the community has to look forward to as we continue to add new content to the game.

(Quick note: we just pushed out Patch 10.83 fixing some more issues and adding some new quality of life features.)

June 11th: Raid Beta



Above; early work-in-progress on the Ruins of Guild City Raid

Beginning June 11th, we will have the Ruins of Guild City Raid available to beta test. During this time, you will be able to play the Normal Mode version of the Raid to help test boss mechanics and fights. We're still deciding exactly how this will work, but either we will bring back the Beta Launcher and copy over current game data to a development server, or we will offer it as a queue option in the live game, but like a Battleground nothing you do in the instance will be saved when you exit.

The Ruins of Guild City Raid will feature 5 new bosses with fun and challenging mechanics for 10 player groups. The Normal Mode version of the Raid will be tuned such that most players in OrbusVR who reach max level can complete it given a bit of effort, it should be possible for pick up groups to defeat it, etc.

Barring any major issues, the Raid will launch out of Beta and live for all to play on June 25th.

June 11th: Explorers League Outposts

In addition to the Raid Beta on June 11th, we'll be launching the beginning of a piece of new content based on your feedback. We've heard from many players that they miss the old Orbus overworld's sense of exploration, with multiple areas to visit and an over-arching questline. Although we provided a series of Lore Quests in Reborn, many players want something that takes them through the whole game from 1-30 in a cohesive fashion.

Your heroic efforts to aid Highsteppe and reclaim the realm have not gone unnoticed, and the Explorer's League has begun making plans to take back the desolate wastelands and battlefields of Patreayl one outpost at a time. With this patch, a series of camps have been established by the League throughout the realm, and they are requesting your assistance to bring supplies and aid, as well as to defend, these camps as they begin to rebuild.

Each camp will have a series of quests (like those from the original game/the lore quests from Reborn) to complete, and along the way you will begin to unlock things such as Apprentice Smiths at each camp, with future content leading to actual rebuilding of the camp itself into an outpost. All of this will also begin to tie in to an extension of Randel's questline, allowing us to provide further quests in the overworld and tell another part of the ongoing story.

Note that the June 11th patch will be the first phase of the release of this content, with further content coming every few weeks until the entire questline is implemented.

July 9th: Hard Mode Raid

Two weeks after the launch of the normal Raid, we'll launch the Hard Mode version, which will feature significantly higher tuning as well as some other surprises to challenge groups of players who really want to test themselves.

In addition to these major content releases, you can expect additional minor patches in-between with quality of life fixes as well as some work on balancing tanking and healing ahead of the release of the Raid Beta. There's a lot to look forward to coming up for Reborn, and we're glad to have you with us!

Patch 10.80 is live!

Hi, we have a pretty big patch for you today that should fix a lot of remaining issues from launch.
    The buyout button now opens a confirmation window before purchasing the item.

    The Size, Time Remaining, Bid and Buyout columns are now sortable. Click on the column header to resort the column in ascending, descending or default order.

    Auction House results will now be sorted in order of ascending buyout price initially.

    Monsters that spawn in groups should now respawn missing monsters after a few minutes when a partial group kill occurs (That missing Sorceress should now respawn). Partial group respawns are disabled in dungeons.

    Corrected the orientation of the confetti gun, sparkle gun and tagger tools.

    Players are now notified when exiting a PvP safe zone.

    Master Second Class and Grand Master Second Class achievements have been fixed.

    Reworked the title menu so the background buttons no longer interfere with title selection.

    Fixed the bug where lure ingredients wouldn’t show on a lure if you put them on too quickly.

    Increased maximum members a fellowship can have.

    Players can no longer hit the Guaranteed Roll and Re-Awaken prompt
    buttons at the same time.

    Fixed Warrior war horn not showing/hiding properly.

    Fixed war horn and compass sometimes not triggering when put near your mouth.

    Defend Fort Event Changes:
    Mage projectiles ignore crossbow when shield is broken.
    Increased Crossbow health
    Crossbow can fire every 3 seconds (rate increased from every 5 seconds)
    Tuned spawners on the event. Only one shielded mage spawns unless many people show up, then increased to two.

    Corrected discrepancies for various weapons and their respective icons

    Fixed missing model for Legendary Bow

    Break It will no longer apply to Bosses.

    The “jerkiness” of catching fish has been adjusted based on the amount of Strength that is available now on your primary weapon (so basically, less is required overall). Really rare fish (like the two new ones) still require substantial Strength to reel in easily (i.e. you may want to drink a potion).

    If you snap your line while reeling in a fish, you now lose 5 durability rather than all durability for the lure. 1 durability = 1 cast normally, so it’s still a penalty, but not as severe as it was.

    The +2% Crit Damage and Empowered affixes are now working properly.

    Made some changes to voice chat to hopefully address remaining issues.

    There is now a “voice chat status pane” that will be active if you have enabled the GPU Stats window. This is temporary to help us track down any remaining issues. Disabling the stats window will cause it to be hidden.

    Thanks! We'll keep working on some of the remaining issues and we'll have more patches for you soon. We'll see you in game!

    Patch 10.78 is live.

    A lot of bugfixes in today's patch, here is the full changelog. We are still working on tracking down some of the launch day issues and we will be coming out with some more patches this week as well.

    We hope you're enjoying the game and we appreciate the feedback and reports you have given us!

    • The Paladin has had its damage absorption and energy generation lowered in PvP.
    • After activating their Super ability, the Paladin can now activate it by holding grip for 0.2 seconds (down from 1 second).
    • A 5-second cooldown (and associated icon) has been added to the Paladin’s Hammer of Retribution and Hammer of Forgiveness talents.
    • Fishing bobbers should now appear correctly.
    • Fishing line should now turn red correctly even in bright daytime conditions.
    • The Runemage spell lines are no longer transparent so they should be easier to see in all lighting conditions.
    • Fixed a bug which could sometimes cause the “Continue…” button in dialogues to be incorrectly placed to where it was hard to click on.
    • Some enemies which were not showing casting bars during abilities such as World Bosses have been fixed.
    • The Transmog Station scrollbar now behaves the same as the other scrollbars and you can scroll it using the joystick or the laser pointer.
    • Added the new “Proxied” connection type which may work better for some players.
    • Randel’s location has been moved closer to the player starting position to make it more obvious that players should speak to him upon first logging in.
    • Fixed issue with Darius Giant Scav kill mission. ( You must cancel and re-accept to get changes)
    • When the Reincarnate mutation is activate, you will now receive credit toward completing the trash of a shard dungeon when killing the reincarnation of the mob.
    • Fixed the Scoundrel slow effect not working properly.
    • Some public events have now been labeled as Group events to indicate that they are intended to be done with a group and are difficult to solo.
    • Runemage Portal rituals will no longer cast if you are already in combat (before they wouldn’t cancel until the last step, now they will cancel immediately).

    Performance Improvements

    Hey everyone,

    Since launch on Tuesday we've been hard at work listening to your feedback about the game and making a variety of improvements. This morning we rolled out the second part of a server-side patch which, since Tuesday, includes fixes for:

    - Latency spikes, especially in crowded areas such as the starter zone, are greatly reduced.
    - Various quest lines have been fixed and improved based on your feedback.
    - The Broken Halls dungeon's last boss fight has been re-worked to be less unpredictable.
    - When you select an item in your inventory, we will now helpfully dim all the slots that you can’t equip it to, to make it more obvious what you should do with that item.
    - Updated the color chart in the Player House.
    - Updated some inventory icons that were incorrect.

    We'll continue to roll out improvements through the weekend and next week based on your input and bug reports. Thanks for enjoying OrbusVR and we will see you in-game!