V1.1.5009 Update – few fixes
Communication
Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro
Hello guys!
This week’s update is mainly to fix some serious bugs in the game. We expect to have an update with pet & mounts next week (it still requires some more tests).
Adjustment:
- The colors on top of Iron, Silver, Coal and Sulfur ores are adjusted, and it’s now easier to distinguish them from the stone.
Fixes:
- Fixed the issue of failed to auto-save the game.
- Fixed the bug which dropped items after death might be appeared on the wrong floors under Classic Mode.
- Fixed the bug which the effects of equipped accessories might be lost after death under Casual Mode.
- Fixed the bug which wooden model could burn indefinitely when it was used as a fuel.
- Fixed the bug where items might be produced with extra units at Workbench.
- Fixed the bug where additional units might be deducted when selling items to merchant NPCs.
- Fixed the bug where a human character might have a slow eating speed when eating for the first time.
Current progress of our 2-3 months plan:
- [■■■■■] Friendly NPCs and their villages (included)
- [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
- [■■■■□] Pet and mounts (developed, but still require some more tests)
- [■■■■□] Add leather and leather-made items (will be included when pet & mounts system is added)
- [■■□□□] Interactions with friendly NPCs (working on it)
- [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)
- [□□□□□] NPC quests and recruit (planning)
- [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)
- [■■□□□] Complement Insector contents – items, elite creatures, boss (working on it)
- [□□□□□] Meco content series – initial introduction of Meco Technology (planning)
We will do our best to maintain frequent updates and have transparency of our progress.
Thank you for all your support!