V1.2.5212 Update
Communication:
Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro
New Contents:
- Add Pet and Mounts System
- All non-humanoid creatures are tameable, and tamed pet can participate in combat.
- Pets currently only have fighting and riding features, but more features will be added in the future.
- Add an item dropped from mobs: Monster Skin
- Add an item dropped from cows: Leather
- Add items to crafting list of Handcraft: Leather Armor, Leather Gloves, Leather Shoes
- Add an item to crafting list of Goblin Workbench: Pet Collar
- Add items to merchant NPCs’ list of selling items: Leather, Pet Collar
- Add an item dropped from grass: Grass Seed
- Add a new animal: Horse
Adjustments:
- Shotgun weapons now have a higher damage and a slightly narrower attack range.
- Adjust the rule of determining a safe/housing area – mobs do not respawn in an area where ALL of the walls/fences/blocks around that area are placed by you and the size of each room is below 40x40. (Titanium walls of the ship are also considered as yours)
- Add a 10-minute countdown timer to death marker. Multiple death markers now can be existed at the same time and they will be disappeared after the countdown.
Fixes:
- Fixed the bug where animals might run outside of the fences/walls.
- Fixed the bug where mobs might respawn in mountains and walls.
- Fixed the bug which the effect of racial buffs might be lost after death.
- Fixed the bug where furnace/stove/campfire might produce infinite units of item when players close their backpack during the progress.
- Fixed the bug where wrong amount of silver coins might be charged when buying goods from merchant NPC.
- Fixed the bug where Handcraft menu might be wrongly appeared on Workbench menu.
Current progress of our 2-3 months plan:
- [■■■■■] Friendly NPCs and their villages (included)
- [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
- [■■■■□] Pet and mounts (included, but still improving)
- [■■■■■] Leather and leather-made items (included)
- [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
- [■■□□□] Interactions with friendly NPCs (planning)
- [■■□□□] NPC quests and recruit (planning)
- [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)
- [■■■□□] Complement Insector contents – items, elite creatures, boss (working on it)
- [■□□□□] Meco content series – initial introduction of Meco Technology (planning)
- [■■■□□] Keybind settings (planning)
- [■■□□□] Support of Steam Workshop for language mods (planning)
We will continue to maintain frequent updates and transparency of our progress.
Thank you for all of your support!