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V1.2.5212 Update

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro


New Contents:


  1. Add Pet and Mounts System
    - All non-humanoid creatures are tameable, and tamed pet can participate in combat.
    - Pets currently only have fighting and riding features, but more features will be added in the future.

  2. Add an item dropped from mobs: Monster Skin

  3. Add an item dropped from cows: Leather

  4. Add items to crafting list of Handcraft: Leather Armor, Leather Gloves, Leather Shoes

  5. Add an item to crafting list of Goblin Workbench: Pet Collar

  6. Add items to merchant NPCs’ list of selling items: Leather, Pet Collar

  7. Add an item dropped from grass: Grass Seed

  8. Add a new animal: Horse



Adjustments:


  1. Shotgun weapons now have a higher damage and a slightly narrower attack range.

  2. Adjust the rule of determining a safe/housing area – mobs do not respawn in an area where ALL of the walls/fences/blocks around that area are placed by you and the size of each room is below 40x40. (Titanium walls of the ship are also considered as yours)

  3. Add a 10-minute countdown timer to death marker. Multiple death markers now can be existed at the same time and they will be disappeared after the countdown.



Fixes:


  1. Fixed the bug where animals might run outside of the fences/walls.

  2. Fixed the bug where mobs might respawn in mountains and walls.

  3. Fixed the bug which the effect of racial buffs might be lost after death.

  4. Fixed the bug where furnace/stove/campfire might produce infinite units of item when players close their backpack during the progress.

  5. Fixed the bug where wrong amount of silver coins might be charged when buying goods from merchant NPC.

  6. Fixed the bug where Handcraft menu might be wrongly appeared on Workbench menu.



Current progress of our 2-3 months plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)

  • [■■■■□] Pet and mounts (included, but still improving)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■■□□□] Interactions with friendly NPCs (planning)

  • [■■□□□] NPC quests and recruit (planning)

  • [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)

  • [■■■□□] Complement Insector contents – items, elite creatures, boss (working on it)

  • [■□□□□] Meco content series – initial introduction of Meco Technology (planning)

  • [■■■□□] Keybind settings (planning)

  • [■■□□□] Support of Steam Workshop for language mods (planning)


We will continue to maintain frequent updates and transparency of our progress.

Thank you for all of your support!