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Alpha 21 Update: Man in White

Communication:

Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro


New Contents:
  1. - Added 3 new BGM.

  2. - Added a five-dimensional space dungeon to the game, this can be accessed through the Meco Shelter Entrance that is built from the Meco Biotech Foundry.

  3. - Added a new series of Meco Tenergy craft items.

  4. - Added a new item, beehive, this can be used to breed bees and use them to collect nectar. Beehive can be made by the village NPC Herdsman.

  5. - Added new item to Meco Biotech Foundry: Meco Drill, this drill can be used to destruct Meco structures and items.


Adjustments:

  1. - Moved the battle scene of Boss Divil (Man in Black) to a five-dimensional space, the entrance of the battle can be found in Meco underground levels 15-19.

  2. - Increased the damage of weapon Meco LP-8B.

  3. - Slightly increased the damage of Golden Sword, Golden Spear, Golden Dagger, Meco Biotech Bullet, Nemesis and Reaper.

  4. - Added base stats to the rate of punch through of all bows.

  5. - The weapon, Split (dropped by Goblin King), can now shoot 3 arrows at the same time, but the rate of punch through is dropped to 0%.

  6. - The weapon, War (dropped by Goblin King), will now slower the target's attack speed and walking speed when the target is being hit.

  7. - Added Life Leech effect to the weapon Reaper (dropped by Divil).

  8. - A pet that is rescued from dying, will now have 3 seconds of protection time that immune to all damage.

  9. - Increased drop rate of the weapon Grounder Gatling Gun.

  10. - The plating attribute "ore drop rate" will now only appear on pickaxes and drills.

  11. - The plating attribute "loot drop rate" will now no longer appear on axes, pickaxes and drills.

  12. - The new plating attribute “harvest rate" is available for axe tools.

  13. - The new plating attribute "reduction of satiety consumed in wielding" is available for melee weapons (including axes, pickaxes and drills).

  14. - Reduced the amount of Gunpowder consumed in making Explosive Arrow and Bullets from 2 to 1.

  15. - Reduced the amount of materials consumed in making medical supplies in Meco Biotech Foundry.



Fixes:

  1. - Optimized overall game performance, game is now running smoother.

  2. - Fixed a bug that caused the plating attributes invalid when wearing and removing equipment.

  3. - Fixed a bug that caused the texture of Wall to fail to display properly.

  4. - Fixed a bug where there might be invisible obstructions existed in NPC village.

  5. - Fixed a bug that caused the creature Poison Spore to fail to display properly.

  6. - Fixed a bug that caused the glowing effect of Parasect Plasma Gun to fail to display properly.

  7. - Fixed a bug that caused the character to fail to display properly while sleeping in bed.

  8. - Fixed a bug that caused the outfit appearance of target dummy to fail to display properly.


Current Development Content and Progress:
  • ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included) *

  • ———————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■■] Meco Biotech II content (included, but still improving) *

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • ————————————————————————————————————
  • [■■■□□] Multiplayer system (working on it)) ★

  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!