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Alpha 19 Update

Communication:

Steam Discussion
Email: [email protected]


New Contents:
  1. - Added a new item to crafting list of Insector Fusion Pool: Insector Harvester, use it to collect all the crops around it;

  2. - Added a new item to crafting list of Mining Craft: Miner Simple Lift, a device that allows you to quickly travel between the surface and the undergrounds.

  3. - Added a new item to crafting list of Furniture Workbench: Target Dummy, used for testing damage, damage value will show up when the dummy is being attacked

  4. - Added some new furniture items to human villages.

  5. - Added new types of NPC (with skill) to human villages: Blacksmith and Doctor.

  6. - Added a new type of NPC (with skill) to human villages and the undergrounds: Miner.

  7. - Added new stores to human villages: Blacksmith Shop, Farm Shop, Restaurant, Animal Store, Furniture Store, Clinic, and Mining Shop.

  8. - Added new marks to Map and Mini-map: Portal, Stairs, Simple Lift, Blacksmith, Doctor, Miner, and Bosses. Players can choose to show or hide these marks on the map.

  9. - Added new monsters: Chameleon, Lion, Bear, Zombie Bear, Giant Infected Bear, Desert Whale, Desert raptor, Ice Dragon Cub, and Snow Avian.


Adjustments:


  1. - Insector Boss: Insector Queen is adjusted as follows:
    ① The amount of health restored for Insector Queen from leeching is different under different modes: Casual – 5%, Classic – 10%, Hardcore – 20%.
    ② The number of eggs laid by Insector Queen every time is different under different modes: Casual – 1 egg, Classic – 2 eggs, Hardcore – 3 eggs.
    ③ Insector Queen's eggs are now more vulnerable, and each egg will disappear right after an Insector hatches.

  2. - Slightly reduced the amount of mobs in Insector zones and the limit of mobs that hatch out from Insector Nest.

  3. - Goblin Villages are now moved from the surface to underground level 1-4, and the amount of mobs in Goblin Village is slightly reduced.

  4. - Added new skills to Infected Village boss (Mutant Parasytor), also its walking speeding is now slightly reduced.

  5. - Infected Village boss (Mutant Parasytor) now drops a clue with human village coordinates.;

  6. - Added achievements for killing and taming Coopapa.;

  7. - Reduced the cooldown time of Coocoo Bomb (dropped by Coopapa) to 15 seconds.

  8. - Ogre can now also drop Wool.

  9. - Pig will now drop two pieces of pork.

  10. - Players can no longer craft furniture items at Simple Workbench. Furniture Workbench (newly added) will be now used to make furniture items.

  11. - Parasytor Primordium can no longer be planted as a plant. A newly added item, Parasytor Seed, will be now used as a seed to grow Parasytor Primordium.

  12. - Remove all the breedable animals from the wild. Animals can now be purchased from animal breeder in human villages.

  13. - Edited and improved the in-game guidance.

  14. - Added more detailed descriptions for torch and trap items.

  15. - Increased the rewards for NPC quests.

  16. - Slightly increased the damage of axes and pickaxes.



Current Development Content and Progress:

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  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

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  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

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  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

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  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [□□□□□] Multiplayer system (planning)

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  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!