Alpha 19 Update
Communication:
Steam Discussion
Email: [email protected]
New Contents:
- - Added a new item to crafting list of Insector Fusion Pool: Insector Harvester, use it to collect all the crops around it;
- - Added a new item to crafting list of Mining Craft: Miner Simple Lift, a device that allows you to quickly travel between the surface and the undergrounds.
- - Added a new item to crafting list of Furniture Workbench: Target Dummy, used for testing damage, damage value will show up when the dummy is being attacked
- - Added some new furniture items to human villages.
- - Added new types of NPC (with skill) to human villages: Blacksmith and Doctor.
- - Added a new type of NPC (with skill) to human villages and the undergrounds: Miner.
- - Added new stores to human villages: Blacksmith Shop, Farm Shop, Restaurant, Animal Store, Furniture Store, Clinic, and Mining Shop.
- - Added new marks to Map and Mini-map: Portal, Stairs, Simple Lift, Blacksmith, Doctor, Miner, and Bosses. Players can choose to show or hide these marks on the map.
- - Added new monsters: Chameleon, Lion, Bear, Zombie Bear, Giant Infected Bear, Desert Whale, Desert raptor, Ice Dragon Cub, and Snow Avian.
Adjustments:
- - Insector Boss: Insector Queen is adjusted as follows:
① The amount of health restored for Insector Queen from leeching is different under different modes: Casual – 5%, Classic – 10%, Hardcore – 20%.
② The number of eggs laid by Insector Queen every time is different under different modes: Casual – 1 egg, Classic – 2 eggs, Hardcore – 3 eggs.
③ Insector Queen's eggs are now more vulnerable, and each egg will disappear right after an Insector hatches. - - Slightly reduced the amount of mobs in Insector zones and the limit of mobs that hatch out from Insector Nest.
- - Goblin Villages are now moved from the surface to underground level 1-4, and the amount of mobs in Goblin Village is slightly reduced.
- - Added new skills to Infected Village boss (Mutant Parasytor), also its walking speeding is now slightly reduced.
- - Infected Village boss (Mutant Parasytor) now drops a clue with human village coordinates.;
- - Added achievements for killing and taming Coopapa.;
- - Reduced the cooldown time of Coocoo Bomb (dropped by Coopapa) to 15 seconds.
- - Ogre can now also drop Wool.
- - Pig will now drop two pieces of pork.
- - Players can no longer craft furniture items at Simple Workbench. Furniture Workbench (newly added) will be now used to make furniture items.
- - Parasytor Primordium can no longer be planted as a plant. A newly added item, Parasytor Seed, will be now used as a seed to grow Parasytor Primordium.
- - Remove all the breedable animals from the wild. Animals can now be purchased from animal breeder in human villages.
- - Edited and improved the in-game guidance.
- - Added more detailed descriptions for torch and trap items.
- - Increased the rewards for NPC quests.
- - Slightly increased the damage of axes and pickaxes.
Current Development Content and Progress:
- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
———————————————————————————————————— - [■■□□□] Plots and stories (included, but still improving)
- [■■□□□] Discoveries system (included, but still improving)
- [■■■■□] More background music (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
———————————————————————————————————— - [■■■□□] NPC class differences and corresponding functions (working on it) ★
- [■■■□□] Interactions with friendly NPCs (working on it) ★
———————————————————————————————————— - [■■□□□] Events system (planning)
- [■■□□□] Weathers system (planning)
- [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
- [■□□□□] NPC recruit (planning)
- [■□□□□] NPC working system (planning)
- [□□□□□] Multiplayer system (planning)
———————————————————————————————————— - [□□□□□] Meco Biotech II content (haven't started yet)
- [□□□□□] Vehicles (haven't started yet)
- [□□□□□] Water system (haven't started yet)
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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!