Alpha 19B Update
Communication:
Steam Discussion
Email: [email protected]
New Contents:
- - Added “SOS” animation for WM-69 in the opening scene;
- – Added additional usage descriptions for all items, for example, Burning Fuel, Smelting Material
Adjustments:
- - Lowered the sales prices and plating enhancement and repair costs of Meco LP-8B Laser Gun, LG-6 Laser Gun and Nemesis;
- - Slightly lowered the damage of Divil’s Barrage skill;
- - Divil’s Charge skill no longer stuns the player now;
- - Slightly adjusted the strength balance of monsters on the surface;
- - Added a faint glow effect to Angry Coocoo and increased its chance of appearance;
Fixes:
- - Fixed an issue where Workshop UI was displayed incorrectly;
- - Fixed a texture mapping issue with single/double sofas;
- - Fixed an issue where character buff effects were displayed incorrectly on the user interface;
- - Fixed an issue where deleting a character would cause costumes on other characters to be displayed incorrectly;
- - Fixed an issue where sometimes Quest UI was not displayed above villagers carrying a quest;
- - Fixed an issue where remaining crafting materials were not returned to the character’s backpack automatically after a Miner finished crafting a Simple Lift for the character;
- - Fixed an issue where players could not interact with NPCs with a Miner icon in the Underground Mine structure;
- - Fixed an issue with the position of NPC icons on the Minimap not matching the NPCs’ actual location;
- - Fixed an issue where sometimes players’ HP was displayed incorrectly;
- - Fixed an issue where sometimes the failure notice was not displayed after failed pet taming;
- - Fixed an issue where the item pick-up animation was displayed incorrectly;
- - Fixed an issue with the Intro of the equipment to be crafted incorrectly displaying the equipment’s prefix when crafting equipment;
- - Fixed an issue where Meco Cross Laser Trap occasionally caused game errors;
Workshop Support:
- - Fixed an issue where the icons of mod items failed to be displayed correctly in the game;
- - Anchor points of PNG images in the entire folder can be set uniformly now via the folder name in TextureInfos.json (see description in TextureInfos.json for details);
- - Provided an easier way to configure ConfigXXX.json. For details, see:
https://steamcommunity.com/sharedfiles/filedetails/?id=1787613942
Current Development Content and Progress:
- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
———————————————————————————————————— - [■■□□□] Plots and stories (included, but still improving)
- [■■□□□] Discoveries system (included, but still improving)
- [■■■■□] More background music (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
———————————————————————————————————— - [■■■□□] NPC class differences and corresponding functions (working on it) ★
- [■■■□□] Interactions with friendly NPCs (working on it) ★
———————————————————————————————————— - [■■□□□] Events system (planning)
- [■■□□□] Weathers system (planning)
- [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
- [■□□□□] NPC recruit (planning)
- [■□□□□] NPC working system (planning)
- [■□□□□] Multiplayer system (planning) *
———————————————————————————————————— - [□□□□□] Meco Biotech II content (haven't started yet)
- [□□□□□] Vehicles (haven't started yet)
- [□□□□□] Water system (haven't started yet)
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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!