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Alpha 14 Update - UI Scale, Keybind, Meco content, Teleport Portal, Traps...

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro



- Hello everyone!

- We're very sorry that it's been so long since the last update. It's because our team were working on both the new contents for the game and the support of Steam Workshop at the same time, and the support of Steam Workshop required us to refactor most of our codes which it took a lot of our time. Although we are still doing tests for the support of language mods, but we expect to have it available in our next update (within 1-2 weeks), and the support of other types of mod will be available in the near future as well.

- Also, we will start working on some complex features and systems, so we can't guarantee a stable update frequency as we have in the past. However, we will continue to work hard and ensure the progress of our development. We hope you can understand and thank you for your support and patience.

New Contents:

  1. - Add UI Scale option in Settings.

  2. - Add Keybind option in Settings.

  3. - Add weapon dropped from Goblin King: Split (bow).

  4. - Add new underground levels 15-19.

  5. - Add Meco Biotech I content to underground levels 15-19, including new Boss, mobs, weapons, armors, workbench.

  6. - Add Trap system, underground Meco layers are now more challenging.

  7. - Add trap items to crafting list of Handcraft: Punji Sticks, Goblin Workbench: Goblin Bear Trap, Fusion Pool: Poisonous Sac Trap.

  8. - Add teleport portals. There will be a portal near the hibernation pod that you wake up in (this only applies to characters that are newly created after this update), and other portals will appear randomly in your unexplored areas.

  9. - Add small ores to underground levels, including copper, iron, silver, and gold. Small ores can be crushed with fists.

  10. - Add new plants to underground levels: Thorns (can drop wood), Blood Mushroom, Fluorescent Fern.

  11. - Add new mobs and buildings to both the surface and the underground levels.

  12. - Add support of Steam Workshop for language mods (this still requires some more tests, and it should be available in our next update).


Adjustments:

  1. - Optimize the performance of game animation and texture. Hopefully, this will improve the fluency of the game.

  2. - Players are now unable to attack mobs through walls.

  3. - Players are now unable to open chests through walls.

  4. - Now digging down to different depth underground layers will require different qualities of shovel.

  5. - Adjust the sound effect of Insector Drill.

  6. - Raw mushrooms can now be used directly in cooking without the need to roast it first.


Progress of our current plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game guidance (included, but still improving)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■□] Meco Biotech I content (included, but still improving)

  • [■■■■■] Keybind settings (included)

  • [■■■■□] Support of Steam Workshop for language mods (still testing, this will be available soon)

  • [■■■□□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■□□□□] Weathers system (working on it)

  • [■■□□□] Support of Steam Workshop for other types of mod (working on it)

  • [□□□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)


We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!