Alpha 15 Update: More support for Steam Workshop
Communication:
Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro
New Contents:
- - Add support of Steam Workshop for other types of mod.
- - Players can now manage their mods in Workshop bar on the main menu.
- - Players can now make some basic and simple mods without needing to know how to program or code.(Through editing Json files, players can create new items, mobs and other resources).
https://steamcommunity.com/sharedfiles/filedetails/?id=1517664616
Adjustments:
- - Refactored most of the codes for the game, and the codes are no longer encrypted.
- - Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.
- - Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config.
- - Increased drop rate of accessories from chests.
Fixes:
- - Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.
- - Fixed the bug where the error message might not show up when there is a keybinding conflict.
- - Fixed the bug which the glowing effect of light sources might not appear properly.
The progress of our current plan:
- [■■■■■] Friendly NPCs and their villages (included)
- [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
- [■■■■■] Pet and mounts (included)
- [■■■■■] Leather and leather-made items (included)
- [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
- [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
- [■■■■■] In-game guidance (included)
- [■■■■■] UI Scale Setting (included)
- [■■■■■] Meco Biotech I content (included)
- [■■■■■] Keybind settings (included)
- [■■■■■] Support of Steam Workshop for language mods (included)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
- [■■■■□] Trap System (included, but still improving)
- [■■□□□] Events System (working on it)
- [■■□□□] Weathers system (working on it)
- [■■□□□] More background music (working on it)
- [■■■□□] More pet/animal interactions – storage, shearing the goats(on hold - due to change of plan)
- [■□□□□] Interactions with friendly NPCs (planning)
- [■□□□□] NPC quests and recruit (planning)
- [□□□□□] NPC working system (planning)
- [□□□□□] Meco Biotech II content (haven't started yet)
- [□□□□□] Vehicles (haven't started yet)
- [□□□□□] Water system (haven't started yet)
- [□□□□□] Achievement system (haven't started yet)
We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!