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Alpha 13B Update

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro

– Hi, guys!

- At first, when we were designing this game, we didn't want to have too much instructions in our game and telling our players what they should be doing. Instead, we were hoping Keplerth will be a free, open and more realistic world, where our players need to explore on their own, like they would do if it happened in our real life. Also, we hoped our players will feel excited and surprised when they learn or discover new things that they were not aware of in the game. However, we found that the lack of instructions may be not friendly for some of those who just start playing our game, so we decided to change and work on that.

Details of Alpha 13B Update:

New Contents:

  1. - Add a simple beginner-friendly guidance.

  2. - Add Note System (mobs have possibility of dropping note items that have a clue with coordinate)


Adjustments:
  1. - Adjust Insector Queen’s skill effects.

  2. - Add different colors of slash effects for Goblin, Insector and Parasect weapons.


Current progress of our plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)

  • [■■■■□] Pet and mounts (included, but still improving)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game tutorial/guidance (included, but still improving)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■■□□□] Meco content series – initial introduction of Meco Technology (working on it)

  • [■■■□□] Keybind settings (working on it)

  • [■■■□□] Support of Steam Workshop for language mods (planning)

  • [■■□□□] Making plan for trap items (planning)

  • [□□□□□] Making plan for Events system (haven't started yet)

  • [□□□□□] Making plan for Weathers system (haven't started yet)

  • [■■□□□] Interactions with friendly NPCs (planning)

  • [■■□□□] NPC quests and recruit (planning)

  • [□□□□□] Achievement system (haven't started yet)

  • [□□□□□] Support of Steam Workshop for other types of mod (haven't started yet)


We will continue to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!