Alpha 22 Update: New Ecological Environments
Communication:
Steam Discussion
Email: [email protected]
New Contents:
- - Two new ecological environments, “Spore Cave” and “Underground Rain Forest”, have been added to underground floors 1-4.
- - A new ecological environment, “Insect Environment”, has been added to underground floors 5-9.
- - A new hostile race “Nightmare” and its main city “Underground Remains” have been added to underground floors 10-14.
- - Many new unique monsters have been added to underground floors 1-19, which can be tamed with a Pet Collar.
- - In the “Underground Remains”, many unique items, weapons, accessories and interesting outfits have been added.
- - “Sale Price” is now displayed in item descriptions.
Adjustments:
- - Reduced Coocoo Bomb’s CD time from 8 seconds to 1 second, reduced the damage dealt to creatures from 40 to 25, reduced the explosion damage to trees and walls caused by Coocoo Bomb, and the player's Coocoo Bomb will no longer be attacked by monsters.
- - Changed all Worms’ attack mode to a long-range poison spraying attack. Pet Worms will also use long-range attacks.
- - Increased Meco EA-6C Arc Generator’s ATK, purchase and sale price.
- - Coopapa will no longer cause damage to trees and buildings.

Current Development Content and Progress:
- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
- [■■■■■] More background music (included)
- [■■■■■] Meco Biotech II content (included)
——————————————————————————————————— - [■■■□□] Plots and stories (included, but still improving)
- [■■■□□] Discoveries system (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
———————————————————————————————————— - [■■■■□] Multiplayer system (working on it) ★
- [■■■□□] NPC class differences and corresponding functions (working on it)
- [■■■□□] Interactions with friendly NPCs (working on it)
———————————————————————————————————— - [■■□□□] Events system (planning)
- [■■□□□] Weathers system (planning)
- [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
- [■□□□□] NPC recruit (planning)
- [■□□□□] NPC working system (planning)
———————————————————————————————————— - [□□□□□] Vehicles (haven't started yet)
- [□□□□□] Water & Fire system (haven't started yet)
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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!