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Alpha 26 Update:The Final Boss

Communication:

Steam Discussion
Email: [email protected]


Regarding the update efficiency, due to insufficient R&D funds, we’ve been unable to expand our team, and each developer has to shoulder multiple tasks simultaneously. Besides, while working on new content, we also have to spend a considerable amount of time testing, optimizing, and adjusting the original system and fixing the bugs. Unsatisfactory contents that temporarily fall under “shelved” and “work in progress” categories also take a lot of time. For update content, we incline to provide high-quality, rather than dull and repetitive, content.

Now, we’ve finally completed all the plans regarding the game’s main storyline, which can be seen as a milestone. The next job is to work on “Body-part editing” and “Dungeon challenge”. After completing the two, we plan to start working on some branch contents to enrich the gameplay and gaming experience, such as adding more environments, enemies, and interaction methods, including diseases, events, and weather.

We have devoted a lot of effort to Keplers. We believe that with our persistence and hard work, we can bring you more and better content. Thank you for your continued support and encouragement!


New Contents:
  1. - Added a final boss for the main storyline;

  2. - Now, the game’s Storyline and Discoveries are relatively complete;

  3. - Added more background music.


Adjustments:
  1. - Now, the unlocking progress of Technology Foundry in Schip’s Lab is bound to the character;

  2. - In Multiplayer mode, players can only enter their own Schip’s Lab;

  3. - In Multiplayer mode, bosses’ drops are now granted to each player separately;

  4. - Now, players’ movements are smoother. Also added a camera following effect;

  5. - Increased the base durability of all weapons and tools;

  6. - Increased the drop rate of Gene Module Analysis Materials for all gatherable objects and plants;

  7. - Increased the drop rate of Gene Module Analysis Materials for certain monsters (for example, Chameleon);

  8. - Increased the appearance chance of Giant Infected Bears, Baby Beetles, Baby Cockroaches, and Baby Flies on Underground Floors 1–4;

  9. - Slightly increased the base attack and movement speed of all pets;

  10. - Deleted the Meco pistol-holding researcher enemy on the surface;

  11. - Increased the reproduction and growth speed of all animals.


Fixes:
  1. - Fixed a bug that caused Nightmare Butchers to hold two chainsaws when charging;

  2. - Fixed a bug that might cause Goblin Warhorses and Goblin Zombie Dogs to appear on the surface in Multiplayer mode;

  3. - Fixed a bug where pets in blood loss state might still be hit;

  4. - Fixed a bug that prevented pets from attacking Rifter;

  5. - Fixed some bugs that might cause game crashes.


Current Development Content and Progress:

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  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

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  • [■■■■□] Multiplayer system (coming soon, internal testing in progress) *

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

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  • [■■□□□] Body-part editing system (working on it) *

  • [■■■□□] Dungeon challenge (working on it)

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  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

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  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!